The Unreal Engine Git Plugin is a really cool tool that came about thanks to some dedicated fans. It all started when the lead writer for the Half-Life series left their studio. After that, an unofficial script about the unreleased Episode 3 popped up online. This got a bunch of fans excited, and they decided to create a playable mod called Project Borealis. In switching from Valve's Source engine to Unreal Engine, this independent team had some amazing insights and tips to share.
As they navigated through using Unreal Engine, they figured it would be awesome to develop their own version of the Git Plugin. The best part? They were able to use open-source software! This meant they could build on an existing project that hadn't been updated in a while.
With their new plugin, they introduced some handy features. One great addition is automatic refreshing of remote file servers. This way, developers always have the latest updates at their fingertips! Plus, there's better management of file locking through a multithreaded system. So if you're working on many items at once, you'll see improved performance when checking lock statuses.
When it comes to bigger and more complex projects, the editor smartly prioritizes refreshing only the files that have changed. This helps prevent any crashes or instability during development, making things run much smoother overall.
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