GLFW is an awesome open-source C library that comes with a bunch of handy APIs. These are super useful for creating and managing different objects that work with OpenGL or Vulkan. But wait, there's more! The library also helps developers handle system-specific tasks like managing inputs from your mouse, keyboard, joystick, the clipboard, and even keeping track of local time on your machine.
The main job of GLFW is to provide a multi-platform abstraction layer. This is great for programs that need to render graphics using Vulkan, OpenGL, or OpenGL ES. You can use GLFW on platforms like Windows XP and later, Cygwin, FreeBSD, Linux, and MacOS 10.8 Mountain Lion and newer.
You see, GLFW fills in some gaps that exist with OpenGL. While OpenGL focuses on rendering into the framebuffer and reading values stored there, it misses some important features. Vulkan does have those features but struggles when it comes to creating surfaces specific to different platforms. That's where GLFW shines by covering those needs!
It's important to note that GLFW isn't just a header file or an extension loader for rendering systems. Its goal is actually to wrap various platform-specific context and surface APIs together nicely. Plus, it usually includes headers already provided by the development environment you're working with.
If you're interested in checking out GLFW further or want to download it, just click the link!
Go to the Softpas website, press the 'Downloads' button, and pick the app you want to download and install—easy and fast!
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