DXJoy is a super handy library that helps you use DirectX compatible joysticks when you're developing games with XNA on Windows. It makes it easy to integrate joystick support into your projects!
So, how do you actually use DXJoy? It’s pretty simple! First, you’ll need to create a GameComponent. After that, make sure to add DXJoy.dll in your references and include DXJoystickSupport in your using declarations. Once you've done that, here’s what you need to put in the right methods:
DXJoy.Load(this.Game);
DXJoy.Poll();
DXJoy.Unload();
You’ll also want to add some code into your game constructor. Where you see YourGameComponent, that’s where the GameComponent you created earlier goes:
this.Components.Add(new YourGameComponent(this));
This library is great because it opens up so many possibilities for game control. Players love using joysticks, and with DXJoy, integrating them is a breeze. Plus, if you're looking for more software tools or resources, be sure to check out SoftPas. They have tons of helpful options!
Go to the Softpas website, press the 'Downloads' button, and pick the app you want to download and install—easy and fast!
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