public static enum GMST.FloatSetting extends java.lang.Enum<GMST.FloatSetting>
Modifier and Type | Method and Description |
---|---|
static GMST.FloatSetting |
valueOf(java.lang.String name)
Returns the enum constant of this type with the specified name.
|
static GMST.FloatSetting[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final GMST.FloatSetting fAIAcquireObjectDistance
public static final GMST.FloatSetting fAIActivateHeight
public static final GMST.FloatSetting fAIActivateReach
public static final GMST.FloatSetting fAIActorPackTargetHeadTrackMod
public static final GMST.FloatSetting fAIAimBlockedHalfCircleRadius
public static final GMST.FloatSetting fAIAimBlockedToleranceDegrees
public static final GMST.FloatSetting fAIAwareofPlayerTimer
public static final GMST.FloatSetting fAIBestHeadTrackDistance
public static final GMST.FloatSetting fAICombatFleeScoreThreshold
public static final GMST.FloatSetting fAICombatNoAreaEffectAllyDistance
public static final GMST.FloatSetting fAICombatNoTargetLOSPriorityMult
public static final GMST.FloatSetting fAICombatSlopeDifference
public static final GMST.FloatSetting fAICombatTargetUnreachablePriorityMult
public static final GMST.FloatSetting fAICombatUnreachableTargetPriorityMult
public static final GMST.FloatSetting fAICommentTimeWindow
public static final GMST.FloatSetting fAIConversationExploreTime
public static final GMST.FloatSetting fAIDefaultSpeechMult
public static final GMST.FloatSetting fAIDialogueDistance
public static final GMST.FloatSetting fAIDistanceRadiusMinLocation
public static final GMST.FloatSetting fAIDistanceTeammateDrawWeapon
public static final GMST.FloatSetting fAIDodgeDecisionBase
public static final GMST.FloatSetting fAIDodgeFavorLeftRightMult
public static final GMST.FloatSetting fAIDodgeVerticalRangedAttackMult
public static final GMST.FloatSetting fAIDodgeWalkChance
public static final GMST.FloatSetting fAIEnergyLevelBase
public static final GMST.FloatSetting fAIEngergyLevelMult
public static final GMST.FloatSetting fAIEscortFastTravelMaxDistFromPath
public static final GMST.FloatSetting fAIEscortHysteresisWidth
public static final GMST.FloatSetting fAIEscortStartStopDelayTime
public static final GMST.FloatSetting fAIEscortWaitDistanceExterior
public static final GMST.FloatSetting fAIEscortWaitDistanceInterior
public static final GMST.FloatSetting fAIExclusiveGreetingTimer
public static final GMST.FloatSetting fAIExplosiveWeaponDamageMult
public static final GMST.FloatSetting fAIExplosiveWeaponRangeMult
public static final GMST.FloatSetting fAIExteriorSpectatorDetection
public static final GMST.FloatSetting fAIExteriorSpectatorDistance
public static final GMST.FloatSetting fAIFaceTargetAnimationAngle
public static final GMST.FloatSetting fAIFindBedChairsDistance
public static final GMST.FloatSetting fAIFleeConfBase
public static final GMST.FloatSetting fAIFleeConfMult
public static final GMST.FloatSetting fAIFleeHealthMult
public static final GMST.FloatSetting fAIFleeSuccessTimeout
public static final GMST.FloatSetting fAIForceGreetingTimer
public static final GMST.FloatSetting fAIFurnitureDestinationRadius
public static final GMST.FloatSetting fAIGreetingTimer
public static final GMST.FloatSetting fAIHeadTrackDialogueOffsetRandomValue
public static final GMST.FloatSetting fAIHeadTrackDialoguePickNewOffsetTimer
public static final GMST.FloatSetting fAIHeadTrackDialogueResetPositionTimer
public static final GMST.FloatSetting fAIHeadTrackDialogueStayInOffsetMax
public static final GMST.FloatSetting fAIHeadTrackDialogueStayInOffsetMin
public static final GMST.FloatSetting fAIHeadTrackOffsetRandomValueMax
public static final GMST.FloatSetting fAIHeadTrackOffsetRandomValueMin
public static final GMST.FloatSetting fAIHeadTrackPickNewOffsetTimer
public static final GMST.FloatSetting fAIHeadTrackResetPositionTimer
public static final GMST.FloatSetting fAIHeadTrackStayInOffsetMax
public static final GMST.FloatSetting fAIHeadTrackStayInOffsetMin
public static final GMST.FloatSetting fAIHoldDefaultHeadTrackTimer
public static final GMST.FloatSetting fAIHorseSearchDistance
public static final GMST.FloatSetting fAIIdleAnimationDistance
public static final GMST.FloatSetting fAIIdleAnimationLargeCreatureDistanceMult
public static final GMST.FloatSetting fAIIdleWaitTime
public static final GMST.FloatSetting fAIIdleWaitTimeComplexScene
public static final GMST.FloatSetting fAIInDialogueModeWithPlayerDistance
public static final GMST.FloatSetting fAIInDialogueModewithPlayerTimer
public static final GMST.FloatSetting fAIInteriorHeadTrackMult
public static final GMST.FloatSetting fAIInteriorSpectatorDetection
public static final GMST.FloatSetting fAIInteriorSpectatorDistance
public static final GMST.FloatSetting fAILockDoorsSeenRecentlySeconds
public static final GMST.FloatSetting fAIMagicSpellMult
public static final GMST.FloatSetting fAIMagicTimer
public static final GMST.FloatSetting fAIMarkerDestinationRadius
public static final GMST.FloatSetting fAIMaxAngleRangeMovingToStartSceneDialogue
public static final GMST.FloatSetting fAIMaxHeadTrackDistance
public static final GMST.FloatSetting fAIMaxHeadTrackDistanceFromPC
public static final GMST.FloatSetting fAIMaxLargeCreatureHeadTrackDistance
public static final GMST.FloatSetting fAIMaxSmileDistance
public static final GMST.FloatSetting fAIMaxWanderTime
public static final GMST.FloatSetting fAIMeleeArmorMult
public static final GMST.FloatSetting fAIMeleeHandMult
public static final GMST.FloatSetting fAIMinAngleRangeToStartSceneDialogue
public static final GMST.FloatSetting fAIMinGreetingDistance
public static final GMST.FloatSetting fAIMinLocationHeight
public static final GMST.FloatSetting fAIMoveDistanceToRecalcFollowPath
public static final GMST.FloatSetting fAIMoveDistanceToRecalcTravelPath
public static final GMST.FloatSetting fAIMoveDistanceToRecalcTravelToActor
public static final GMST.FloatSetting fAIPatrolHysteresisWidth
public static final GMST.FloatSetting fAIPatrolMinSecondsAtNormalFurniture
public static final GMST.FloatSetting fAIPowerAttackCreatureChance
public static final GMST.FloatSetting fAIPowerAttackKnockdownBonus
public static final GMST.FloatSetting fAIPowerAttackNPCChance
public static final GMST.FloatSetting fAIPowerAttackRecoilBonus
public static final GMST.FloatSetting fAIPursueDistanceLineOfSight
public static final GMST.FloatSetting fAIRandomizeInitialLocationMinRadius
public static final GMST.FloatSetting fAIRangMagicSpellMult
public static final GMST.FloatSetting fAIRangedWeaponMult
public static final GMST.FloatSetting fAIRevertToScriptTracking
public static final GMST.FloatSetting fAIShoutMinAimSeconds
public static final GMST.FloatSetting fAIShoutRetryDelaySeconds
public static final GMST.FloatSetting fAIShoutToleranceDegrees
public static final GMST.FloatSetting fAISocialRadiusToTriggerConversation
public static final GMST.FloatSetting fAISocialRadiusToTriggerConversationInterior
public static final GMST.FloatSetting fAISocialTimerForConversationsMax
public static final GMST.FloatSetting fAISocialTimerForConversationsMin
public static final GMST.FloatSetting fAISocialTimerToWaitForEvent
public static final GMST.FloatSetting fAISocialchanceForConversation
public static final GMST.FloatSetting fAISocialchanceForConversationInterior
public static final GMST.FloatSetting fAISpectatorCommentTimer
public static final GMST.FloatSetting fAISpectatorRememberThreatTimer
public static final GMST.FloatSetting fAISpectatorShutdownDistance
public static final GMST.FloatSetting fAISpectatorThreatDistExplosion
public static final GMST.FloatSetting fAISpectatorThreatDistMelee
public static final GMST.FloatSetting fAISpectatorThreatDistMine
public static final GMST.FloatSetting fAISpectatorThreatDistRanged
public static final GMST.FloatSetting fAIStayonScriptHeadtrack
public static final GMST.FloatSetting fAITrespassWarningTimer
public static final GMST.FloatSetting fAIUpdateMovementRestrictionsDistance
public static final GMST.FloatSetting fAIUseMagicToleranceDegrees
public static final GMST.FloatSetting fAIUseWeaponAnimationTimeoutSeconds
public static final GMST.FloatSetting fAIUseWeaponDistance
public static final GMST.FloatSetting fAIUseWeaponToleranceDegrees
public static final GMST.FloatSetting fAIWaitingforScriptCallback
public static final GMST.FloatSetting fAIWalkAwayTimerForConversation
public static final GMST.FloatSetting fAIWanderDefaultMinDist
public static final GMST.FloatSetting fAItalktoNPCtimer
public static final GMST.FloatSetting fAItalktosameNPCtimer
public static final GMST.FloatSetting fActionPointsAimAdjustment
public static final GMST.FloatSetting fActionPointsAttackMagic
public static final GMST.FloatSetting fActionPointsAttackOneHandMelee
public static final GMST.FloatSetting fActionPointsAttackRanged
public static final GMST.FloatSetting fActionPointsAttackTwoHandMelee
public static final GMST.FloatSetting fActionPointsAttackUnarmed
public static final GMST.FloatSetting fActionPointsCrouch
public static final GMST.FloatSetting fActionPointsFOVBase
public static final GMST.FloatSetting fActionPointsFOVMult
public static final GMST.FloatSetting fActionPointsHeal
public static final GMST.FloatSetting fActionPointsPowerAttackMult
public static final GMST.FloatSetting fActionPointsReload
public static final GMST.FloatSetting fActionPointsRestoreRate
public static final GMST.FloatSetting fActionPointsRunAndGunMult
public static final GMST.FloatSetting fActionPointsStand
public static final GMST.FloatSetting fActionPointsSwitchWeapon
public static final GMST.FloatSetting fActionPointsToggleWeaponDrawn
public static final GMST.FloatSetting fActionPointsVATSMeleeMult
public static final GMST.FloatSetting fActiveEffectConditionUpdateInterval
public static final GMST.FloatSetting fActorAlertSoundTimer
public static final GMST.FloatSetting fActorAlphaFadeSeconds
public static final GMST.FloatSetting fActorAnimZAdjust
public static final GMST.FloatSetting fActorArmorDesirabilityDamageMult
public static final GMST.FloatSetting fActorArmorDesirabilitySkillMult
public static final GMST.FloatSetting fActorDefaultTurningSpeed
public static final GMST.FloatSetting fActorLeaveWaterBreathTimer
public static final GMST.FloatSetting fActorLuckSkillMult
public static final GMST.FloatSetting fActorStrengthEncumbranceMult
public static final GMST.FloatSetting fActorSwimBreathBase
public static final GMST.FloatSetting fActorSwimBreathDamage
public static final GMST.FloatSetting fActorSwimBreathMult
public static final GMST.FloatSetting fActorTeleportFadeSeconds
public static final GMST.FloatSetting fActorWeaponDesirabilityDamageMult
public static final GMST.FloatSetting fActorWeaponDesirabilitySkillMult
public static final GMST.FloatSetting fAddictionUsageMonitorThreshold
public static final GMST.FloatSetting fAiAcquireKillBase
public static final GMST.FloatSetting fAiAcquireKillMult
public static final GMST.FloatSetting fAiAcquirePickBase
public static final GMST.FloatSetting fAiAcquirePickMult
public static final GMST.FloatSetting fAiAcquireStealBase
public static final GMST.FloatSetting fAiAcquireStealMult
public static final GMST.FloatSetting fAlchemyGoldMult
public static final GMST.FloatSetting fAlchemyIngredientInitMult
public static final GMST.FloatSetting fAlchemySkillFactor
public static final GMST.FloatSetting fAmbushOverRideRadiusforPlayerDetection
public static final GMST.FloatSetting fArmorBaseFactor
public static final GMST.FloatSetting fArmorRatingBase
public static final GMST.FloatSetting fArmorRatingMax
public static final GMST.FloatSetting fArmorRatingPCBase
public static final GMST.FloatSetting fArmorRatingPCMax
public static final GMST.FloatSetting fArmorScalingFactor
public static final GMST.FloatSetting fArmorWeightLightMaxMod
public static final GMST.FloatSetting fArrowBounceBlockPercentage
public static final GMST.FloatSetting fArrowBounceLinearSpeed
public static final GMST.FloatSetting fArrowBounceRotateSpeed
public static final GMST.FloatSetting fArrowBowFastMult
public static final GMST.FloatSetting fArrowBowMinTime
public static final GMST.FloatSetting fArrowBowSlowMult
public static final GMST.FloatSetting fArrowFakeMass
public static final GMST.FloatSetting fArrowGravityBase
public static final GMST.FloatSetting fArrowGravityMin
public static final GMST.FloatSetting fArrowGravityMult
public static final GMST.FloatSetting fArrowMaxDistance
public static final GMST.FloatSetting fArrowMinBowVelocity
public static final GMST.FloatSetting fArrowMinDistanceForTrails
public static final GMST.FloatSetting fArrowMinPower
public static final GMST.FloatSetting fArrowMinSpeedForTrails
public static final GMST.FloatSetting fArrowMinVelocity
public static final GMST.FloatSetting fArrowOptimalDistance
public static final GMST.FloatSetting fArrowSpeedMult
public static final GMST.FloatSetting fArrowWeakGravity
public static final GMST.FloatSetting fAuroraFadeInStart
public static final GMST.FloatSetting fAuroraFadeOutStart
public static final GMST.FloatSetting fAutoAimMaxDegrees
public static final GMST.FloatSetting fAutoAimMaxDegreesMelee
public static final GMST.FloatSetting fAutoAimMaxDegreesVATS
public static final GMST.FloatSetting fAutoAimMaxDistance
public static final GMST.FloatSetting fAutoAimScreenPercentage
public static final GMST.FloatSetting fAutomaticWeaponBurstCooldownTime
public static final GMST.FloatSetting fAutomaticWeaponBurstFireTime
public static final GMST.FloatSetting fAutoraFadeIn
public static final GMST.FloatSetting fAutoraFadeOut
public static final GMST.FloatSetting fAvoidPlayerDistance
public static final GMST.FloatSetting fBarterBuyMin
public static final GMST.FloatSetting fBarterMax
public static final GMST.FloatSetting fBarterMin
public static final GMST.FloatSetting fBarterSellMax
public static final GMST.FloatSetting fBeamWidthDefault
public static final GMST.FloatSetting fBigBumpSpeed
public static final GMST.FloatSetting fBleedoutCheck
public static final GMST.FloatSetting fBleedoutDefault
public static final GMST.FloatSetting fBleedoutMin
public static final GMST.FloatSetting fBleedoutRate
public static final GMST.FloatSetting fBleedoutRecover
public static final GMST.FloatSetting fBlinkDelayMax
public static final GMST.FloatSetting fBlinkDelayMin
public static final GMST.FloatSetting fBlinkDownTime
public static final GMST.FloatSetting fBlinkUpTime
public static final GMST.FloatSetting fBlockAmountHandToHandMult
public static final GMST.FloatSetting fBlockAmountWeaponMult
public static final GMST.FloatSetting fBlockLevel
public static final GMST.FloatSetting fBlockMax
public static final GMST.FloatSetting fBlockPowerAttackMult
public static final GMST.FloatSetting fBlockScoreNoShieldMult
public static final GMST.FloatSetting fBlockSkillBase
public static final GMST.FloatSetting fBlockSkillMult
public static final GMST.FloatSetting fBlockWeaponBase
public static final GMST.FloatSetting fBlockWeaponScaling
public static final GMST.FloatSetting fBloodSplatterCountBase
public static final GMST.FloatSetting fBloodSplatterCountDamageBase
public static final GMST.FloatSetting fBloodSplatterCountDamageMult
public static final GMST.FloatSetting fBloodSplatterCountRandomMargin
public static final GMST.FloatSetting fBloodSplatterDuration
public static final GMST.FloatSetting fBloodSplatterFadeStart
public static final GMST.FloatSetting fBloodSplatterFlareMult
public static final GMST.FloatSetting fBloodSplatterFlareOffsetScale
public static final GMST.FloatSetting fBloodSplatterFlareSize
public static final GMST.FloatSetting fBloodSplatterMaxOpacity
public static final GMST.FloatSetting fBloodSplatterMaxSize
public static final GMST.FloatSetting fBloodSplatterMinOpacity
public static final GMST.FloatSetting fBloodSplatterMinSize
public static final GMST.FloatSetting fBloodSplatterOpacityChance
public static final GMST.FloatSetting fBookLight
public static final GMST.FloatSetting fBowDrawTime
public static final GMST.FloatSetting fBowHoldTimer
public static final GMST.FloatSetting fBowNPCSpreadAngle
public static final GMST.FloatSetting fBowZoomStaminaDrainMult
public static final GMST.FloatSetting fBowZoomStaminaRegenDelay
public static final GMST.FloatSetting fBribeBase
public static final GMST.FloatSetting fBribeCostCurve
public static final GMST.FloatSetting fBribeMoralityMult
public static final GMST.FloatSetting fBribeMult
public static final GMST.FloatSetting fBribeNPCLevelMult
public static final GMST.FloatSetting fBribeScale
public static final GMST.FloatSetting fBribeSpeechcraftMult
public static final GMST.FloatSetting fBumpReactionIdealMoveDist
public static final GMST.FloatSetting fBumpReactionMinMoveDist
public static final GMST.FloatSetting fBumpReactionSmallDelayTime
public static final GMST.FloatSetting fBumpReactionSmallWaitTimer
public static final GMST.FloatSetting fBuoyancyMultBody
public static final GMST.FloatSetting fBuoyancyMultExtremity
public static final GMST.FloatSetting fCameraShakeDistFadeDelta
public static final GMST.FloatSetting fCameraShakeDistFadeStart
public static final GMST.FloatSetting fCameraShakeDistMin
public static final GMST.FloatSetting fCameraShakeExplosionDistMult
public static final GMST.FloatSetting fCameraShakeFadeTime
public static final GMST.FloatSetting fCameraShakeMultMin
public static final GMST.FloatSetting fCameraShakeTime
public static final GMST.FloatSetting fChaseDetectionTimerSetting
public static final GMST.FloatSetting fCheckDeadBodyTimer
public static final GMST.FloatSetting fCheckPositionFallDistance
public static final GMST.FloatSetting fClosetoPlayerDistance
public static final GMST.FloatSetting fClothingArmorBase
public static final GMST.FloatSetting fClothingArmorScale
public static final GMST.FloatSetting fClothingBase
public static final GMST.FloatSetting fClothingClassScale
public static final GMST.FloatSetting fClothingJewelryBase
public static final GMST.FloatSetting fClothingJewelryScale
public static final GMST.FloatSetting fCombatAbsoluteMaxRangeMult
public static final GMST.FloatSetting fCombatAcquirePickupAnimationDelay
public static final GMST.FloatSetting fCombatAcquireWeaponAmmoMinimumScoreMult
public static final GMST.FloatSetting fCombatAcquireWeaponAvoidTargetRadius
public static final GMST.FloatSetting fCombatAcquireWeaponCloseDistanceMax
public static final GMST.FloatSetting fCombatAcquireWeaponCloseDistanceMin
public static final GMST.FloatSetting fCombatAcquireWeaponDisarmedAcquireTime
public static final GMST.FloatSetting fCombatAcquireWeaponDisarmedDistanceMax
public static final GMST.FloatSetting fCombatAcquireWeaponDisarmedDistanceMin
public static final GMST.FloatSetting fCombatAcquireWeaponDisarmedTime
public static final GMST.FloatSetting fCombatAcquireWeaponEnchantmentChargeMult
public static final GMST.FloatSetting fCombatAcquireWeaponFindAmmoDistance
public static final GMST.FloatSetting fCombatAcquireWeaponMeleeScoreMult
public static final GMST.FloatSetting fCombatAcquireWeaponMinimumScoreMult
public static final GMST.FloatSetting fCombatAcquireWeaponMinimumTargetDistance
public static final GMST.FloatSetting fCombatAcquireWeaponRangedDistanceMax
public static final GMST.FloatSetting fCombatAcquireWeaponRangedDistanceMin
public static final GMST.FloatSetting fCombatAcquireWeaponReachDistance
public static final GMST.FloatSetting fCombatAcquireWeaponScoreCostMult
public static final GMST.FloatSetting fCombatAcquireWeaponScoreRatioMax
public static final GMST.FloatSetting fCombatAcquireWeaponSearchFailedDelay
public static final GMST.FloatSetting fCombatAcquireWeaponSearchRadiusBuffer
public static final GMST.FloatSetting fCombatAcquireWeaponSearchSuccessDelay
public static final GMST.FloatSetting fCombatAcquireWeaponTargetDistanceCheck
public static final GMST.FloatSetting fCombatAcquireWeaponUnarmedDistanceMax
public static final GMST.FloatSetting fCombatAcquireWeaponUnarmedDistanceMin
public static final GMST.FloatSetting fCombatActiveCombatantAttackRangeDistance
public static final GMST.FloatSetting fCombatActiveCombatantLastSeenTime
public static final GMST.FloatSetting fCombatAdvanceInnerRadiusMax
public static final GMST.FloatSetting fCombatAdvanceInnerRadiusMid
public static final GMST.FloatSetting fCombatAdvanceInnerRadiusMin
public static final GMST.FloatSetting fCombatAdvanceLastDamagedThreshold
public static final GMST.FloatSetting fCombatAdvanceNormalAttackChance
public static final GMST.FloatSetting fCombatAdvanceOuterRadiusMax
public static final GMST.FloatSetting fCombatAdvanceOuterRadiusMid
public static final GMST.FloatSetting fCombatAdvanceOuterRadiusMin
public static final GMST.FloatSetting fCombatAdvancePathRetryTime
public static final GMST.FloatSetting fCombatAdvanceRadiusStaggerMult
public static final GMST.FloatSetting fCombatAimDeltaThreshold
public static final GMST.FloatSetting fCombatAimLastSeenLocationTimeLimit
public static final GMST.FloatSetting fCombatAimMeleeHighPriorityUpdateTime
public static final GMST.FloatSetting fCombatAimMeleeUpdateTime
public static final GMST.FloatSetting fCombatAimProjectileBlockedTime
public static final GMST.FloatSetting fCombatAimProjectileGroundMinRadius
public static final GMST.FloatSetting fCombatAimProjectileRandomOffset
public static final GMST.FloatSetting fCombatAimProjectileUpdateTime
public static final GMST.FloatSetting fCombatAimTrackTargetUpdateTime
public static final GMST.FloatSetting fCombatAngleTolerance
public static final GMST.FloatSetting fCombatAnticipateTime
public static final GMST.FloatSetting fCombatAnticipatedLocationCheckDistance
public static final GMST.FloatSetting fCombatApproachTargetSlowdownDecelerationMult
public static final GMST.FloatSetting fCombatApproachTargetSlowdownDistance
public static final GMST.FloatSetting fCombatApproachTargetSlowdownUpdateTime
public static final GMST.FloatSetting fCombatApproachTargetSlowdownVelocityAngle
public static final GMST.FloatSetting fCombatApproachTargetSprintStopMovingRange
public static final GMST.FloatSetting fCombatApproachTargetSprintStopRange
public static final GMST.FloatSetting fCombatApproachTargetUpdateTime
public static final GMST.FloatSetting fCombatAreaHoldPositionMinimumRadius
public static final GMST.FloatSetting fCombatAreaStandardAttackedRadius
public static final GMST.FloatSetting fCombatAreaStandardAttackedTime
public static final GMST.FloatSetting fCombatAreaStandardCheckViewConeDistanceMax
public static final GMST.FloatSetting fCombatAreaStandardCheckViewConeDistanceMin
public static final GMST.FloatSetting fCombatAreaStandardFlyingRadiusMult
public static final GMST.FloatSetting fCombatAreaStandardRadius
public static final GMST.FloatSetting fCombatAttackAllowedOverrunDistance
public static final GMST.FloatSetting fCombatAttackAnimationDrivenDelayTime
public static final GMST.FloatSetting fCombatAttackAnticipatedDistanceMin
public static final GMST.FloatSetting fCombatAttackChanceBlockingMultMax
public static final GMST.FloatSetting fCombatAttackChanceBlockingMultMin
public static final GMST.FloatSetting fCombatAttackChanceBlockingSwingMult
public static final GMST.FloatSetting fCombatAttackChanceLastAttackBonus
public static final GMST.FloatSetting fCombatAttackChanceLastAttackBonusTime
public static final GMST.FloatSetting fCombatAttackChanceMax
public static final GMST.FloatSetting fCombatAttackChanceMin
public static final GMST.FloatSetting fCombatAttackCheckTargetRangeDistance
public static final GMST.FloatSetting fCombatAttackMovingAttackDistance
public static final GMST.FloatSetting fCombatAttackMovingAttackReachMult
public static final GMST.FloatSetting fCombatAttackMovingStrikeAngleMult
public static final GMST.FloatSetting fCombatAttackPlayerAnticipateMult
public static final GMST.FloatSetting fCombatAttackStationaryAttackDistance
public static final GMST.FloatSetting fCombatAttackStrikeAngleMult
public static final GMST.FloatSetting fCombatAvoidThreatsChance
public static final GMST.FloatSetting fCombatBackoffChance
public static final GMST.FloatSetting fCombatBackoffMinDistanceMult
public static final GMST.FloatSetting fCombatBashChanceMax
public static final GMST.FloatSetting fCombatBashChanceMin
public static final GMST.FloatSetting fCombatBashReach
public static final GMST.FloatSetting fCombatBashTargetBlockingMult
public static final GMST.FloatSetting fCombatBetweenAdvanceTimer
public static final GMST.FloatSetting fCombatBlockAttackChanceMax
public static final GMST.FloatSetting fCombatBlockAttackChanceMin
public static final GMST.FloatSetting fCombatBlockAttackReachMult
public static final GMST.FloatSetting fCombatBlockAttackStrikeAngleMult
public static final GMST.FloatSetting fCombatBlockChanceMax
public static final GMST.FloatSetting fCombatBlockChanceMin
public static final GMST.FloatSetting fCombatBlockChanceWeaponMult
public static final GMST.FloatSetting fCombatBlockMaxTargetRetreatVelocity
public static final GMST.FloatSetting fCombatBlockStartDistanceMax
public static final GMST.FloatSetting fCombatBlockStartDistanceMin
public static final GMST.FloatSetting fCombatBlockStopDistanceMax
public static final GMST.FloatSetting fCombatBlockStopDistanceMin
public static final GMST.FloatSetting fCombatBlockTimeMax
public static final GMST.FloatSetting fCombatBlockTimeMid
public static final GMST.FloatSetting fCombatBlockTimeMin
public static final GMST.FloatSetting fCombatBoundWeaponDPSBonus
public static final GMST.FloatSetting fCombatBuffMaxTimer
public static final GMST.FloatSetting fCombatBuffStandoffTimer
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicCastTimeMax
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicCastTimeMin
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicChanceMax
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicChanceMin
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicWaitTimeMax
public static final GMST.FloatSetting fCombatCastConcentrationOffensiveMagicWaitTimeMin
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicChanceMax
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicChanceMin
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicHoldTimeAbsoluteMin
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicHoldTimeMax
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicHoldTimeMin
public static final GMST.FloatSetting fCombatCastImmediateOffensiveMagicHoldTimeMinDistance
public static final GMST.FloatSetting fCombatChangeProcessFaceTargetDistance
public static final GMST.FloatSetting fCombatCircleAngleMax
public static final GMST.FloatSetting fCombatCircleAngleMin
public static final GMST.FloatSetting fCombatCircleAnglePlayerMult
public static final GMST.FloatSetting fCombatCircleChanceMax
public static final GMST.FloatSetting fCombatCircleChanceMin
public static final GMST.FloatSetting fCombatCircleDistanceMax
public static final GMST.FloatSetting fCombatCircleDistantChanceMax
public static final GMST.FloatSetting fCombatCircleDistantChanceMin
public static final GMST.FloatSetting fCombatCircleMinDistanceMult
public static final GMST.FloatSetting fCombatCircleMinDistanceRadiusMult
public static final GMST.FloatSetting fCombatCircleMinMovementDistance
public static final GMST.FloatSetting fCombatCircleViewConeAngle
public static final GMST.FloatSetting fCombatCloseRangeTrackTargetDistance
public static final GMST.FloatSetting fCombatClusterUpdateTime
public static final GMST.FloatSetting fCombatCollectAlliesTimer
public static final GMST.FloatSetting fCombatConfidenceModifierMax
public static final GMST.FloatSetting fCombatConfidenceModifierMin
public static final GMST.FloatSetting fCombatCoverAttackMaxWaitTime
public static final GMST.FloatSetting fCombatCoverAttackOffsetDistance
public static final GMST.FloatSetting fCombatCoverAttackTimeMax
public static final GMST.FloatSetting fCombatCoverAttackTimeMid
public static final GMST.FloatSetting fCombatCoverAttackTimeMin
public static final GMST.FloatSetting fCombatCoverAvoidTargetRadius
public static final GMST.FloatSetting fCombatCoverCheckCoverHeightMin
public static final GMST.FloatSetting fCombatCoverCheckCoverHeightOffset
public static final GMST.FloatSetting fCombatCoverEdgeOffsetDistance
public static final GMST.FloatSetting fCombatCoverLedgeOffsetDistance
public static final GMST.FloatSetting fCombatCoverMaxRangeMult
public static final GMST.FloatSetting fCombatCoverMidPointMaxRangeBuffer
public static final GMST.FloatSetting fCombatCoverMinimumActiveRange
public static final GMST.FloatSetting fCombatCoverMinimumRange
public static final GMST.FloatSetting fCombatCoverObstacleMovedTime
public static final GMST.FloatSetting fCombatCoverRangeMaxActiveMult
public static final GMST.FloatSetting fCombatCoverRangeMaxBufferDistance
public static final GMST.FloatSetting fCombatCoverRangeMinActiveMult
public static final GMST.FloatSetting fCombatCoverRangeMinBufferDistance
public static final GMST.FloatSetting fCombatCoverReservationWidthMult
public static final GMST.FloatSetting fCombatCoverSearchDistanceMax
public static final GMST.FloatSetting fCombatCoverSearchDistanceMin
public static final GMST.FloatSetting fCombatCoverSearchFailedDelay
public static final GMST.FloatSetting fCombatCoverSecondaryThreatLastSeenTime
public static final GMST.FloatSetting fCombatCoverSecondaryThreatMinDistance
public static final GMST.FloatSetting fCombatCoverWaitLookOffsetDistance
public static final GMST.FloatSetting fCombatCoverWaitTimeMax
public static final GMST.FloatSetting fCombatCoverWaitTimeMid
public static final GMST.FloatSetting fCombatCoverWaitTimeMin
public static final GMST.FloatSetting fCombatCurrentWeaponAbsoluteMaxRangeMult
public static final GMST.FloatSetting fCombatDPSBowSpeedMult
public static final GMST.FloatSetting fCombatDPSMeleeSpeedMult
public static final GMST.FloatSetting fCombatDamageBonusMeleeSneakingMult
public static final GMST.FloatSetting fCombatDamageBonusSneakingMult
public static final GMST.FloatSetting fCombatDamageScale
public static final GMST.FloatSetting fCombatDeadActorHitConeMult
public static final GMST.FloatSetting fCombatDetectionDialogueIdleMaxElapsedTime
public static final GMST.FloatSetting fCombatDetectionDialogueIdleMinElapsedTime
public static final GMST.FloatSetting fCombatDetectionDialogueMaxElapsedTime
public static final GMST.FloatSetting fCombatDetectionDialogueMinElapsedTime
public static final GMST.FloatSetting fCombatDetectionFleeingLostRemoveTime
public static final GMST.FloatSetting fCombatDetectionLostCheckNoticedDistance
public static final GMST.FloatSetting fCombatDetectionLostRemoveDistance
public static final GMST.FloatSetting fCombatDetectionLostRemoveDistanceTime
public static final GMST.FloatSetting fCombatDetectionLostRemoveTime
public static final GMST.FloatSetting fCombatDetectionLostTimeLimit
public static final GMST.FloatSetting fCombatDetectionLowDetectionDistance
public static final GMST.FloatSetting fCombatDetectionLowPriorityDistance
public static final GMST.FloatSetting fCombatDetectionNoticedDistanceLimit
public static final GMST.FloatSetting fCombatDetectionNoticedTimeLimit
public static final GMST.FloatSetting fCombatDetectionVeryLowPriorityDistance
public static final GMST.FloatSetting fCombatDialogueAllyKilledDistanceMult
public static final GMST.FloatSetting fCombatDialogueAllyKilledMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueAllyKilledMinElapsedTime
public static final GMST.FloatSetting fCombatDialogueAttackDistanceMult
public static final GMST.FloatSetting fCombatDialogueAttackMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueAttackMinElapsedTime
public static final GMST.FloatSetting fCombatDialogueAvoidThreatDistanceMult
public static final GMST.FloatSetting fCombatDialogueAvoidThreatMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueAvoidThreatMinElapsedTime
public static final GMST.FloatSetting fCombatDialogueBashDistanceMult
public static final GMST.FloatSetting fCombatDialogueBleedOutMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueBleedOutMinElapsedTime
public static final GMST.FloatSetting fCombatDialogueBleedoutDistanceMult
public static final GMST.FloatSetting fCombatDialogueBlockDistanceMult
public static final GMST.FloatSetting fCombatDialogueDeathDistanceMult
public static final GMST.FloatSetting fCombatDialogueFleeDistanceMult
public static final GMST.FloatSetting fCombatDialogueFleeMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueFleeMinElapsedTime
public static final GMST.FloatSetting fCombatDialogueGroupStrategyDistanceMult
public static final GMST.FloatSetting fCombatDialogueHitDistanceMult
public static final GMST.FloatSetting fCombatDialoguePowerAttackDistanceMult
public static final GMST.FloatSetting fCombatDialogueTauntDistanceMult
public static final GMST.FloatSetting fCombatDialogueTauntMaxElapsedTime
public static final GMST.FloatSetting fCombatDialogueTauntMinElapsedTime
public static final GMST.FloatSetting fCombatDisarmedFindBetterWeaponInitialTime
public static final GMST.FloatSetting fCombatDisarmedFindBetterWeaponTime
public static final GMST.FloatSetting fCombatDismemberedLimbVelocity
public static final GMST.FloatSetting fCombatDistance
public static final GMST.FloatSetting fCombatDistanceMin
public static final GMST.FloatSetting fCombatDiveBombChanceMax
public static final GMST.FloatSetting fCombatDiveBombChanceMin
public static final GMST.FloatSetting fCombatDiveBombOffsetPercent
public static final GMST.FloatSetting fCombatDiveBombSlowDownDistance
public static final GMST.FloatSetting fCombatDodgeAccelerationMult
public static final GMST.FloatSetting fCombatDodgeAcceptableThreatScoreMult
public static final GMST.FloatSetting fCombatDodgeAnticipateThreatTime
public static final GMST.FloatSetting fCombatDodgeBufferDistance
public static final GMST.FloatSetting fCombatDodgeChanceMax
public static final GMST.FloatSetting fCombatDodgeChanceMin
public static final GMST.FloatSetting fCombatDodgeDecelerationMult
public static final GMST.FloatSetting fCombatDodgeMovingReactionTime
public static final GMST.FloatSetting fCombatDodgeReactionTime
public static final GMST.FloatSetting fCombatEffectiveDistanceAnticipateTime
public static final GMST.FloatSetting fCombatEnvironmentBloodChance
public static final GMST.FloatSetting fCombatFallbackChanceMax
public static final GMST.FloatSetting fCombatFallbackChanceMin
public static final GMST.FloatSetting fCombatFallbackDistanceMax
public static final GMST.FloatSetting fCombatFallbackDistanceMin
public static final GMST.FloatSetting fCombatFallbackMaxAngle
public static final GMST.FloatSetting fCombatFallbackMinMovementDistance
public static final GMST.FloatSetting fCombatFallbackWaitTimeMax
public static final GMST.FloatSetting fCombatFallbackWaitTimeMin
public static final GMST.FloatSetting fCombatFindAllyAttackLocationAllyRadius
public static final GMST.FloatSetting fCombatFindAllyAttackLocationDistanceMax
public static final GMST.FloatSetting fCombatFindAllyAttackLocationDistanceMin
public static final GMST.FloatSetting fCombatFindAttackLocationAvoidTargetRadius
public static final GMST.FloatSetting fCombatFindAttackLocationDistance
public static final GMST.FloatSetting fCombatFindAttackLocationKeyAngle
public static final GMST.FloatSetting fCombatFindAttackLocationKeyHeight
public static final GMST.FloatSetting fCombatFindBetterWeaponTime
public static final GMST.FloatSetting fCombatFindLateralAttackLocationDistance
public static final GMST.FloatSetting fCombatFindLateralAttackLocationIntervalMax
public static final GMST.FloatSetting fCombatFindLateralAttackLocationIntervalMin
public static final GMST.FloatSetting fCombatFiringArcStationaryTurnMult
public static final GMST.FloatSetting fCombatFlankingAngleOffset
public static final GMST.FloatSetting fCombatFlankingAngleOffsetCostMult
public static final GMST.FloatSetting fCombatFlankingAngleOffsetMax
public static final GMST.FloatSetting fCombatFlankingDirectionDistanceMult
public static final GMST.FloatSetting fCombatFlankingDirectionGoalAngleOffset
public static final GMST.FloatSetting fCombatFlankingDirectionOffsetCostMult
public static final GMST.FloatSetting fCombatFlankingDirectionRotateAngleOffset
public static final GMST.FloatSetting fCombatFlankingDistanceMax
public static final GMST.FloatSetting fCombatFlankingDistanceMin
public static final GMST.FloatSetting fCombatFlankingGoalAngleFarMax
public static final GMST.FloatSetting fCombatFlankingGoalAngleFarMaxDistance
public static final GMST.FloatSetting fCombatFlankingGoalAngleFarMin
public static final GMST.FloatSetting fCombatFlankingGoalAngleFarMinDistance
public static final GMST.FloatSetting fCombatFlankingGoalAngleNear
public static final GMST.FloatSetting fCombatFlankingGoalCheckDistanceMax
public static final GMST.FloatSetting fCombatFlankingGoalCheckDistanceMin
public static final GMST.FloatSetting fCombatFlankingGoalCheckDistanceMult
public static final GMST.FloatSetting fCombatFlankingLocationGridSize
public static final GMST.FloatSetting fCombatFlankingMaxTurnAngle
public static final GMST.FloatSetting fCombatFlankingMaxTurnAngleGoal
public static final GMST.FloatSetting fCombatFlankingNearDistance
public static final GMST.FloatSetting fCombatFlankingRotateAngle
public static final GMST.FloatSetting fCombatFlankingStalkRange
public static final GMST.FloatSetting fCombatFlankingStalkTimeMax
public static final GMST.FloatSetting fCombatFlankingStalkTimeMin
public static final GMST.FloatSetting fCombatFlankingStepDistanceMax
public static final GMST.FloatSetting fCombatFlankingStepDistanceMin
public static final GMST.FloatSetting fCombatFlankingStepDistanceMult
public static final GMST.FloatSetting fCombatFleeAllyDistanceMax
public static final GMST.FloatSetting fCombatFleeAllyDistanceMin
public static final GMST.FloatSetting fCombatFleeAllyRadius
public static final GMST.FloatSetting fCombatFleeCoverMinDistance
public static final GMST.FloatSetting fCombatFleeCoverSearchRadius
public static final GMST.FloatSetting fCombatFleeDistanceExterior
public static final GMST.FloatSetting fCombatFleeDistanceInterior
public static final GMST.FloatSetting fCombatFleeDoorDistanceMax
public static final GMST.FloatSetting fCombatFleeDoorTargetCheckDistance
public static final GMST.FloatSetting fCombatFleeInitialDoorRestrictChance
public static final GMST.FloatSetting fCombatFleeLastDoorRestrictTime
public static final GMST.FloatSetting fCombatFleeTargetAvoidRadius
public static final GMST.FloatSetting fCombatFleeTargetGatherRadius
public static final GMST.FloatSetting fCombatFleeUseDoorChance
public static final GMST.FloatSetting fCombatFleeUseDoorRestrictTime
public static final GMST.FloatSetting fCombatFlightEffectiveDistance
public static final GMST.FloatSetting fCombatFlightMinimumRange
public static final GMST.FloatSetting fCombatFlyingAttackChanceMax
public static final GMST.FloatSetting fCombatFlyingAttackChanceMin
public static final GMST.FloatSetting fCombatFlyingAttackTargetDistanceThreshold
public static final GMST.FloatSetting fCombatFollowRadiusBase
public static final GMST.FloatSetting fCombatFollowRadiusMin
public static final GMST.FloatSetting fCombatFollowRadiusMult
public static final GMST.FloatSetting fCombatFollowSneakFollowRadius
public static final GMST.FloatSetting fCombatForwardAttackChance
public static final GMST.FloatSetting fCombatGiantCreatureReachMult
public static final GMST.FloatSetting fCombatGrenadeBounceTimeMax
public static final GMST.FloatSetting fCombatGrenadeBounceTimeMin
public static final GMST.FloatSetting fCombatGroundAttackChanceMax
public static final GMST.FloatSetting fCombatGroundAttackChanceMin
public static final GMST.FloatSetting fCombatGroundAttackTimeMax
public static final GMST.FloatSetting fCombatGroundAttackTimeMin
public static final GMST.FloatSetting fCombatGroupCombatStrengthUpdateTime
public static final GMST.FloatSetting fCombatGroupOffensiveMultMin
public static final GMST.FloatSetting fCombatGuardFollowBufferDistance
public static final GMST.FloatSetting fCombatGuardRadiusMin
public static final GMST.FloatSetting fCombatGuardRadiusMult
public static final GMST.FloatSetting fCombatHealthRegenRateMult
public static final GMST.FloatSetting fCombatHideCheckViewConeDistanceMax
public static final GMST.FloatSetting fCombatHideCheckViewConeDistanceMin
public static final GMST.FloatSetting fCombatHideFailedTargetDistance
public static final GMST.FloatSetting fCombatHideFailedTargetLOSDistance
public static final GMST.FloatSetting fCombatHitConeAngle
public static final GMST.FloatSetting fCombatHoverAngleLimit
public static final GMST.FloatSetting fCombatHoverAngleMax
public static final GMST.FloatSetting fCombatHoverAngleMin
public static final GMST.FloatSetting fCombatHoverChanceMax
public static final GMST.FloatSetting fCombatHoverChanceMin
public static final GMST.FloatSetting fCombatHoverTimeMax
public static final GMST.FloatSetting fCombatHoverTimeMin
public static final GMST.FloatSetting fCombatInTheWayTimer
public static final GMST.FloatSetting fCombatInventoryDesiredRangeScoreMultMax
public static final GMST.FloatSetting fCombatInventoryDesiredRangeScoreMultMid
public static final GMST.FloatSetting fCombatInventoryDesiredRangeScoreMultMin
public static final GMST.FloatSetting fCombatInventoryDualWieldScorePenalty
public static final GMST.FloatSetting fCombatInventoryEquipmentMinScoreMult
public static final GMST.FloatSetting fCombatInventoryEquippedScoreBonus
public static final GMST.FloatSetting fCombatInventoryMaxRangeEquippedBonus
public static final GMST.FloatSetting fCombatInventoryMaxRangeScoreMult
public static final GMST.FloatSetting fCombatInventoryMeleeEquipRange
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeBlock
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeDefault
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeMagic
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeShout
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeStaff
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeTorch
public static final GMST.FloatSetting fCombatInventoryMinEquipTimeWeapon
public static final GMST.FloatSetting fCombatInventoryMinRangeScoreMult
public static final GMST.FloatSetting fCombatInventoryMinRangeUnequippedBonus
public static final GMST.FloatSetting fCombatInventoryOptimalRangePercent
public static final GMST.FloatSetting fCombatInventoryRangedScoreMult
public static final GMST.FloatSetting fCombatInventoryResourceCurrentRequiredMult
public static final GMST.FloatSetting fCombatInventoryResourceDesiredRequiredMult
public static final GMST.FloatSetting fCombatInventoryResourceRegenTime
public static final GMST.FloatSetting fCombatInventoryShieldEquipRange
public static final GMST.FloatSetting fCombatInventoryShoutMaxRecoveryTime
public static final GMST.FloatSetting fCombatInventoryTorchEquipRange
public static final GMST.FloatSetting fCombatInventoryUpdateTimer
public static final GMST.FloatSetting fCombatIronSightsDistance
public static final GMST.FloatSetting fCombatIronSightsRangeMult
public static final GMST.FloatSetting fCombatItemBuffTimer
public static final GMST.FloatSetting fCombatItemRestoreTimer
public static final GMST.FloatSetting fCombatKillMoveDamageMult
public static final GMST.FloatSetting fCombatLandingAvoidActorRadius
public static final GMST.FloatSetting fCombatLandingSearchDistance
public static final GMST.FloatSetting fCombatLandingZoneDistance
public static final GMST.FloatSetting fCombatLineOfSightTimer
public static final GMST.FloatSetting fCombatLocationTargetRadiusMin
public static final GMST.FloatSetting fCombatLowFleeingTargetHitPercent
public static final GMST.FloatSetting fCombatLowMaxAttackDistance
public static final GMST.FloatSetting fCombatLowTargetHitPercent
public static final GMST.FloatSetting fCombatMagicArmorDistanceMax
public static final GMST.FloatSetting fCombatMagicArmorDistanceMin
public static final GMST.FloatSetting fCombatMagicArmorMinCastTime
public static final GMST.FloatSetting fCombatMagicBoundItemDistance
public static final GMST.FloatSetting fCombatMagicBuffDuration
public static final GMST.FloatSetting fCombatMagicCloakDistanceMax
public static final GMST.FloatSetting fCombatMagicCloakDistanceMin
public static final GMST.FloatSetting fCombatMagicCloakMinCastTime
public static final GMST.FloatSetting fCombatMagicConcentrationAimVariance
public static final GMST.FloatSetting fCombatMagicConcentrationFiringArcMult
public static final GMST.FloatSetting fCombatMagicConcentrationMinCastTime
public static final GMST.FloatSetting fCombatMagicConcentrationScoreDuration
public static final GMST.FloatSetting fCombatMagicDefaultLongDuration
public static final GMST.FloatSetting fCombatMagicDefaultMinCastTime
public static final GMST.FloatSetting fCombatMagicDefaultShortDuration
public static final GMST.FloatSetting fCombatMagicDisarmDistance
public static final GMST.FloatSetting fCombatMagicDisarmRestrictTime
public static final GMST.FloatSetting fCombatMagicDrinkPotionWaitTime
public static final GMST.FloatSetting fCombatMagicDualCastChance
public static final GMST.FloatSetting fCombatMagicDualCastInterruptTime
public static final GMST.FloatSetting fCombatMagicImmediateAimVariance
public static final GMST.FloatSetting fCombatMagicInvisibilityDistance
public static final GMST.FloatSetting fCombatMagicInvisibilityMinCastTime
public static final GMST.FloatSetting fCombatMagicLightMinCastTime
public static final GMST.FloatSetting fCombatMagicOffensiveMinCastTime
public static final GMST.FloatSetting fCombatMagicParalyzeDistance
public static final GMST.FloatSetting fCombatMagicParalyzeMinCastTime
public static final GMST.FloatSetting fCombatMagicParalyzeRestrictTime
public static final GMST.FloatSetting fCombatMagicProjectileFiringArc
public static final GMST.FloatSetting fCombatMagicReanimateDistance
public static final GMST.FloatSetting fCombatMagicReanimateMinCastTime
public static final GMST.FloatSetting fCombatMagicReanimateRestrictTime
public static final GMST.FloatSetting fCombatMagicStaggerDistance
public static final GMST.FloatSetting fCombatMagicSummonMinCastTime
public static final GMST.FloatSetting fCombatMagicSummonRestrictTime
public static final GMST.FloatSetting fCombatMagicTacticalDuration
public static final GMST.FloatSetting fCombatMagicTargetEffectMinCastTime
public static final GMST.FloatSetting fCombatMagicWardAttackRangeDistance
public static final GMST.FloatSetting fCombatMagicWardAttackReachMult
public static final GMST.FloatSetting fCombatMagicWardCooldownTime
public static final GMST.FloatSetting fCombatMagicWardMagickaCastLimit
public static final GMST.FloatSetting fCombatMagicWardMagickaEquipLimit
public static final GMST.FloatSetting fCombatMagicWardMinCastTime
public static final GMST.FloatSetting fCombatMagickaRegenRateMult
public static final GMST.FloatSetting fCombatMaintainOptimalDistanceMaxAngle
public static final GMST.FloatSetting fCombatMaintainRangeDistanceMin
public static final GMST.FloatSetting fCombatMaxHoldScore
public static final GMST.FloatSetting fCombatMaximumOptimalRangeMax
public static final GMST.FloatSetting fCombatMaximumOptimalRangeMid
public static final GMST.FloatSetting fCombatMaximumOptimalRangeMin
public static final GMST.FloatSetting fCombatMaximumProjectileRange
public static final GMST.FloatSetting fCombatMaximumRange
public static final GMST.FloatSetting fCombatMeleeTrackTargetDistanceMax
public static final GMST.FloatSetting fCombatMeleeTrackTargetDistanceMin
public static final GMST.FloatSetting fCombatMinEngageDistance
public static final GMST.FloatSetting fCombatMissileImpaleDepth
public static final GMST.FloatSetting fCombatMissileStickDepth
public static final GMST.FloatSetting fCombatMonitorBuffsTimer
public static final GMST.FloatSetting fCombatMoveToActorBufferDistance
public static final GMST.FloatSetting fCombatMusicGroupThreatRatioMax
public static final GMST.FloatSetting fCombatMusicGroupThreatRatioMin
public static final GMST.FloatSetting fCombatMusicGroupThreatRatioTimer
public static final GMST.FloatSetting fCombatMusicNearCombatInnerRadius
public static final GMST.FloatSetting fCombatMusicNearCombatOuterRadius
public static final GMST.FloatSetting fCombatMusicPlayerCombatStrengthCap
public static final GMST.FloatSetting fCombatMusicPlayerNearStrengthMult
public static final GMST.FloatSetting fCombatMusicPlayerTargetedThreatRatio
public static final GMST.FloatSetting fCombatMusicStopTime
public static final GMST.FloatSetting fCombatMusicUpdateTime
public static final GMST.FloatSetting fCombatOffensiveBashChanceMax
public static final GMST.FloatSetting fCombatOffensiveBashChanceMin
public static final GMST.FloatSetting fCombatOptimalRangeMaxBufferDistance
public static final GMST.FloatSetting fCombatOptimalRangeMinBufferDistance
public static final GMST.FloatSetting fCombatOrbitDistance
public static final GMST.FloatSetting fCombatOrbitTimeMax
public static final GMST.FloatSetting fCombatOrbitTimeMin
public static final GMST.FloatSetting fCombatParalyzeTacticalDuration
public static final GMST.FloatSetting fCombatPathingAccelerationMult
public static final GMST.FloatSetting fCombatPathingCurvedPathSmoothingMult
public static final GMST.FloatSetting fCombatPathingDecelerationMult
public static final GMST.FloatSetting fCombatPathingGoalRayCastPathDistance
public static final GMST.FloatSetting fCombatPathingIncompletePathMinDistance
public static final GMST.FloatSetting fCombatPathingLocationCenterOffsetMult
public static final GMST.FloatSetting fCombatPathingLookAheadDelta
public static final GMST.FloatSetting fCombatPathingNormalizedRotationSpeed
public static final GMST.FloatSetting fCombatPathingRefLocationUpdateDistance
public static final GMST.FloatSetting fCombatPathingRefLocationUpdateTimeDistanceMax
public static final GMST.FloatSetting fCombatPathingRefLocationUpdateTimeDistanceMin
public static final GMST.FloatSetting fCombatPathingRefLocationUpdateTimeMax
public static final GMST.FloatSetting fCombatPathingRefLocationUpdateTimeMin
public static final GMST.FloatSetting fCombatPathingRetryWaitTime
public static final GMST.FloatSetting fCombatPathingRotationAccelerationMult
public static final GMST.FloatSetting fCombatPathingStartRayCastPathDistance
public static final GMST.FloatSetting fCombatPathingStraightPathCheckDistance
public static final GMST.FloatSetting fCombatPathingStraightRayCastPathDistance
public static final GMST.FloatSetting fCombatPathingUpdatePathCostMult
public static final GMST.FloatSetting fCombatPerchAttackChanceMax
public static final GMST.FloatSetting fCombatPerchAttackChanceMin
public static final GMST.FloatSetting fCombatPerchAttackTimeMax
public static final GMST.FloatSetting fCombatPerchAttackTimeMin
public static final GMST.FloatSetting fCombatPerchMaxTargetAngle
public static final GMST.FloatSetting fCombatPlayerBleedoutHealthDamageMult
public static final GMST.FloatSetting fCombatPlayerLimbDamageMult
public static final GMST.FloatSetting fCombatProjectileMaxRangeMult
public static final GMST.FloatSetting fCombatProjectileMaxRangeOptimalMult
public static final GMST.FloatSetting fCombatRadiusMinMult
public static final GMST.FloatSetting fCombatRangedAimVariance
public static final GMST.FloatSetting fCombatRangedAttackChanceLastAttackBonus
public static final GMST.FloatSetting fCombatRangedAttackChanceLastAttackBonusTime
public static final GMST.FloatSetting fCombatRangedAttackChanceMax
public static final GMST.FloatSetting fCombatRangedAttackChanceMin
public static final GMST.FloatSetting fCombatRangedAttackHoldTimeAbsoluteMin
public static final GMST.FloatSetting fCombatRangedAttackHoldTimeMax
public static final GMST.FloatSetting fCombatRangedAttackHoldTimeMin
public static final GMST.FloatSetting fCombatRangedAttackHoldTimeMinDistance
public static final GMST.FloatSetting fCombatRangedAttackMaximumHoldTime
public static final GMST.FloatSetting fCombatRangedDistance
public static final GMST.FloatSetting fCombatRangedMinimumRange
public static final GMST.FloatSetting fCombatRangedProjectileFiringArc
public static final GMST.FloatSetting fCombatRangedStandoffTimer
public static final GMST.FloatSetting fCombatRelativeDamageMod
public static final GMST.FloatSetting fCombatRestoreHealthPercentMax
public static final GMST.FloatSetting fCombatRestoreHealthPercentMin
public static final GMST.FloatSetting fCombatRestoreHealthRestrictTime
public static final GMST.FloatSetting fCombatRestoreMagickaPercentMax
public static final GMST.FloatSetting fCombatRestoreMagickaPercentMin
public static final GMST.FloatSetting fCombatRestoreMagickaRestrictTime
public static final GMST.FloatSetting fCombatRestoreStopCastThreshold
public static final GMST.FloatSetting fCombatRoundAmount
public static final GMST.FloatSetting fCombatSearchAreaUpdateTime
public static final GMST.FloatSetting fCombatSearchCenterRadius
public static final GMST.FloatSetting fCombatSearchCheckDestinationDistanceMax
public static final GMST.FloatSetting fCombatSearchCheckDestinationDistanceMid
public static final GMST.FloatSetting fCombatSearchCheckDestinationDistanceMin
public static final GMST.FloatSetting fCombatSearchCheckDestinationTime
public static final GMST.FloatSetting fCombatSearchDoorDistance
public static final GMST.FloatSetting fCombatSearchDoorDistanceLow
public static final GMST.FloatSetting fCombatSearchDoorSearchRadius
public static final GMST.FloatSetting fCombatSearchExteriorRadiusMax
public static final GMST.FloatSetting fCombatSearchExteriorRadiusMin
public static final GMST.FloatSetting fCombatSearchIgnoreLocationRadius
public static final GMST.FloatSetting fCombatSearchInteriorRadiusMax
public static final GMST.FloatSetting fCombatSearchInteriorRadiusMin
public static final GMST.FloatSetting fCombatSearchInvestigateTime
public static final GMST.FloatSetting fCombatSearchLocationCheckDistance
public static final GMST.FloatSetting fCombatSearchLocationCheckTime
public static final GMST.FloatSetting fCombatSearchLocationInitialCheckTime
public static final GMST.FloatSetting fCombatSearchLocationInvestigateDistance
public static final GMST.FloatSetting fCombatSearchLocationRadius
public static final GMST.FloatSetting fCombatSearchLookTime
public static final GMST.FloatSetting fCombatSearchRadiusBufferDistance
public static final GMST.FloatSetting fCombatSearchRadiusMemberDistance
public static final GMST.FloatSetting fCombatSearchSightRadius
public static final GMST.FloatSetting fCombatSearchStartWaitTime
public static final GMST.FloatSetting fCombatSearchUpdateTime
public static final GMST.FloatSetting fCombatSearchWanderDistance
public static final GMST.FloatSetting fCombatSelectTargetSwitchUpdateTime
public static final GMST.FloatSetting fCombatSelectTargetUpdateTime
public static final GMST.FloatSetting fCombatShoutHeadTrackingAngleMovingMult
public static final GMST.FloatSetting fCombatShoutHeadTrackingAngleMult
public static final GMST.FloatSetting fCombatShoutLongRecoveryTime
public static final GMST.FloatSetting fCombatShoutMaxHeadTrackingAngle
public static final GMST.FloatSetting fCombatShoutReleaseTime
public static final GMST.FloatSetting fCombatShoutShortRecoveryTime
public static final GMST.FloatSetting fCombatSneakAttackBonusMult
public static final GMST.FloatSetting fCombatSpeakAttackChance
public static final GMST.FloatSetting fCombatSpeakHitChance
public static final GMST.FloatSetting fCombatSpeakHitThreshold
public static final GMST.FloatSetting fCombatSpeakPowerAttackChance
public static final GMST.FloatSetting fCombatSpeakTauntChance
public static final GMST.FloatSetting fCombatSpecialAttackChanceMax
public static final GMST.FloatSetting fCombatSpecialAttackChanceMin
public static final GMST.FloatSetting fCombatSpeedValueFastWalk
public static final GMST.FloatSetting fCombatSpeedValueJog
public static final GMST.FloatSetting fCombatSpeedValueRun
public static final GMST.FloatSetting fCombatSpeedValueWalk
public static final GMST.FloatSetting fCombatSplashDamageMaxSpeed
public static final GMST.FloatSetting fCombatSplashDamageMinDamage
public static final GMST.FloatSetting fCombatSplashDamageMinRadius
public static final GMST.FloatSetting fCombatStaffTimer
public static final GMST.FloatSetting fCombatStaminaRegenRateMult
public static final GMST.FloatSetting fCombatStealthPointAttackedMaxValue
public static final GMST.FloatSetting fCombatStealthPointDetectedEventMaxValue
public static final GMST.FloatSetting fCombatStealthPointDrainMult
public static final GMST.FloatSetting fCombatStealthPointMax
public static final GMST.FloatSetting fCombatStealthPointRegenAlertWaitTime
public static final GMST.FloatSetting fCombatStealthPointRegenAttackedWaitTime
public static final GMST.FloatSetting fCombatStealthPointRegenDetectedEventWaitTime
public static final GMST.FloatSetting fCombatStealthPointRegenLostWaitTime
public static final GMST.FloatSetting fCombatStealthPointRegenMin
public static final GMST.FloatSetting fCombatStealthPointRegenMult
public static final GMST.FloatSetting fCombatStepAdvanceDistance
public static final GMST.FloatSetting fCombatStrafeChanceMax
public static final GMST.FloatSetting fCombatStrafeChanceMin
public static final GMST.FloatSetting fCombatStrafeDistanceMax
public static final GMST.FloatSetting fCombatStrafeDistanceMin
public static final GMST.FloatSetting fCombatStrafeMinDistanceRadiusMult
public static final GMST.FloatSetting fCombatStrengthUpdateTime
public static final GMST.FloatSetting fCombatSurroundDistanceMax
public static final GMST.FloatSetting fCombatSurroundDistanceMin
public static final GMST.FloatSetting fCombatTargetEngagedLastSeenTime
public static final GMST.FloatSetting fCombatTargetLocationAvoidNodeRadiusOffset
public static final GMST.FloatSetting fCombatTargetLocationCurrentReservationDistanceMult
public static final GMST.FloatSetting fCombatTargetLocationMaxDistance
public static final GMST.FloatSetting fCombatTargetLocationMinDistanceMult
public static final GMST.FloatSetting fCombatTargetLocationPathingRadius
public static final GMST.FloatSetting fCombatTargetLocationRadiusSizeMult
public static final GMST.FloatSetting fCombatTargetLocationRepositionAngleMult
public static final GMST.FloatSetting fCombatTargetLocationSwimmingOffset
public static final GMST.FloatSetting fCombatTargetLocationWidthMax
public static final GMST.FloatSetting fCombatTargetLocationWidthMin
public static final GMST.FloatSetting fCombatTargetLocationWidthSizeMult
public static final GMST.FloatSetting fCombatTeammateFollowRadiusBase
public static final GMST.FloatSetting fCombatTeammateFollowRadiusMin
public static final GMST.FloatSetting fCombatTeammateFollowRadiusMult
public static final GMST.FloatSetting fCombatThreatAnticipateTime
public static final GMST.FloatSetting fCombatThreatAvoidCost
public static final GMST.FloatSetting fCombatThreatBufferRadius
public static final GMST.FloatSetting fCombatThreatCacheVelocityTime
public static final GMST.FloatSetting fCombatThreatDangerousObjectHealth
public static final GMST.FloatSetting fCombatThreatExplosiveObjectThreatTime
public static final GMST.FloatSetting fCombatThreatExtrudeTime
public static final GMST.FloatSetting fCombatThreatExtrudeVelocityThreshold
public static final GMST.FloatSetting fCombatThreatNegativeExtrudeTime
public static final GMST.FloatSetting fCombatThreatProximityExplosionAvoidTime
public static final GMST.FloatSetting fCombatThreatRatioUpdateTime
public static final GMST.FloatSetting fCombatThreatSignificantScore
public static final GMST.FloatSetting fCombatThreatTimedExplosionLength
public static final GMST.FloatSetting fCombatThreatUpdateTimeMax
public static final GMST.FloatSetting fCombatThreatUpdateTimeMin
public static final GMST.FloatSetting fCombatThreatViewCone
public static final GMST.FloatSetting fCombatUnarmedCritDamageMult
public static final GMST.FloatSetting fCombatUnreachableTargetCheckTime
public static final GMST.FloatSetting fCombatVulnerabilityMod
public static final GMST.FloatSetting fCombatYieldRetryTime
public static final GMST.FloatSetting fCombatYieldTime
public static final GMST.FloatSetting fCommentOnPlayerActionsTimer
public static final GMST.FloatSetting fCommentOnPlayerKnockingThings
public static final GMST.FloatSetting fConcussionTimer
public static final GMST.FloatSetting fConeProjectileEnvironmentDistance
public static final GMST.FloatSetting fConeProjectileEnvironmentTimer
public static final GMST.FloatSetting fConeProjectileForceBase
public static final GMST.FloatSetting fConeProjectileForceMult
public static final GMST.FloatSetting fConeProjectileForceMultAngular
public static final GMST.FloatSetting fConeProjectileForceMultLinear
public static final GMST.FloatSetting fConeProjectileWaterScaleMult
public static final GMST.FloatSetting fCoverEvaluationLastSeenExpireTime
public static final GMST.FloatSetting fCoverFiredProjectileExpireTime
public static final GMST.FloatSetting fCoverFiringReloadClipPercent
public static final GMST.FloatSetting fCoverWaitReloadClipPercent
public static final GMST.FloatSetting fCoveredAdvanceMinAdvanceDistanceMax
public static final GMST.FloatSetting fCoveredAdvanceMinAdvanceDistanceMin
public static final GMST.FloatSetting fCrafting
public static final GMST.FloatSetting fCreatureDefaultTurningSpeed
public static final GMST.FloatSetting fCreditsScrollSpeed
public static final GMST.FloatSetting fCrimeAlarmRespMult
public static final GMST.FloatSetting fCrimeDispAttack
public static final GMST.FloatSetting fCrimeDispMurder
public static final GMST.FloatSetting fCrimeDispPersonal
public static final GMST.FloatSetting fCrimeDispPickpocket
public static final GMST.FloatSetting fCrimeDispSteal
public static final GMST.FloatSetting fCrimeDispTresspass
public static final GMST.FloatSetting fCrimeFavorMult
public static final GMST.FloatSetting fCrimeGoldSkillPenaltyMult
public static final GMST.FloatSetting fCrimeGoldSteal
public static final GMST.FloatSetting fCrimePersonalRegardMult
public static final GMST.FloatSetting fCrimeRegardMult
public static final GMST.FloatSetting fCrimeSoundBase
public static final GMST.FloatSetting fCrimeSoundMult
public static final GMST.FloatSetting fCrimeWitnessRegardMult
public static final GMST.FloatSetting fDOFDistanceMult
public static final GMST.FloatSetting fDamageArmConditionBase
public static final GMST.FloatSetting fDamageArmConditionMult
public static final GMST.FloatSetting fDamageGunWeapCondBase
public static final GMST.FloatSetting fDamageGunWeapCondMult
public static final GMST.FloatSetting fDamageMeleeWeapCondBase
public static final GMST.FloatSetting fDamageMeleeWeapCondMult
public static final GMST.FloatSetting fDamagePCSkillMax
public static final GMST.FloatSetting fDamagePCSkillMin
public static final GMST.FloatSetting fDamageSkillMax
public static final GMST.FloatSetting fDamageSkillMin
public static final GMST.FloatSetting fDamageSneakAttackMult
public static final GMST.FloatSetting fDamageStrengthBase
public static final GMST.FloatSetting fDamageStrengthMult
public static final GMST.FloatSetting fDamageToArmorPercentage
public static final GMST.FloatSetting fDamageToWeaponEnergyMult
public static final GMST.FloatSetting fDamageToWeaponGunMult
public static final GMST.FloatSetting fDamageToWeaponLauncherMult
public static final GMST.FloatSetting fDamageToWeaponMeleeMult
public static final GMST.FloatSetting fDamageUnarmedPenalty
public static final GMST.FloatSetting fDamageWeaponMult
public static final GMST.FloatSetting fDamagedAVRegenDelay
public static final GMST.FloatSetting fDamagedHealthRegenDelay
public static final GMST.FloatSetting fDamagedMagickaRegenDelay
public static final GMST.FloatSetting fDamagedStaminaRegenDelay
public static final GMST.FloatSetting fDangerousObjectExplosionDamage
public static final GMST.FloatSetting fDangerousObjectExplosionRadius
public static final GMST.FloatSetting fDangerousProjectileExplosionDamage
public static final GMST.FloatSetting fDangerousProjectileExplosionRadius
public static final GMST.FloatSetting fDaytimeColorExtension
public static final GMST.FloatSetting fDeadReactionDistance
public static final GMST.FloatSetting fDeathForceDamageMax
public static final GMST.FloatSetting fDeathForceDamageMin
public static final GMST.FloatSetting fDeathForceForceMax
public static final GMST.FloatSetting fDeathForceForceMin
public static final GMST.FloatSetting fDeathForceMassBase
public static final GMST.FloatSetting fDeathForceMassMult
public static final GMST.FloatSetting fDeathForceRangedDamageMax
public static final GMST.FloatSetting fDeathForceRangedDamageMin
public static final GMST.FloatSetting fDeathForceRangedForceMax
public static final GMST.FloatSetting fDeathForceRangedForceMin
public static final GMST.FloatSetting fDeathForceSpellImpactMult
public static final GMST.FloatSetting fDeathSoundMaxDistance
public static final GMST.FloatSetting fDebrisFadeTime
public static final GMST.FloatSetting fDecalLOD
public static final GMST.FloatSetting fDecapitateBloodTime
public static final GMST.FloatSetting fDefault
public static final GMST.FloatSetting fDefaultAngleTolerance
public static final GMST.FloatSetting fDefaultBowSpeedBonus
public static final GMST.FloatSetting fDemandBase
public static final GMST.FloatSetting fDemandMult
public static final GMST.FloatSetting fDetectEventDistanceNPC
public static final GMST.FloatSetting fDetectEventDistancePlayer
public static final GMST.FloatSetting fDetectEventDistanceVeryLoudMult
public static final GMST.FloatSetting fDetectEventSneakDistanceVeryLoud
public static final GMST.FloatSetting fDetectProjectileDistanceNPC
public static final GMST.FloatSetting fDetectProjectileDistancePlayer
public static final GMST.FloatSetting fDetectionActionTimer
public static final GMST.FloatSetting fDetectionCombatNonTargetDistanceMult
public static final GMST.FloatSetting fDetectionCommentTimer
public static final GMST.FloatSetting fDetectionEventExpireTime
public static final GMST.FloatSetting fDetectionLOSDistanceAngle
public static final GMST.FloatSetting fDetectionLOSDistanceMultExterior
public static final GMST.FloatSetting fDetectionLOSDistanceMultInterior
public static final GMST.FloatSetting fDetectionLargeActorSizeMult
public static final GMST.FloatSetting fDetectionNightEyeBonus
public static final GMST.FloatSetting fDetectionSneakLightMod
public static final GMST.FloatSetting fDetectionStateExpireTime
public static final GMST.FloatSetting fDetectionUpdateTimeMax
public static final GMST.FloatSetting fDetectionUpdateTimeMaxComplex
public static final GMST.FloatSetting fDetectionUpdateTimeMin
public static final GMST.FloatSetting fDetectionUpdateTimeMinComplex
public static final GMST.FloatSetting fDetectionViewCone
public static final GMST.FloatSetting fDialogFocalDepthRange
public static final GMST.FloatSetting fDialogFocalDepthStrength
public static final GMST.FloatSetting fDialogSpeechDelaySeconds
public static final GMST.FloatSetting fDialogZoomInSeconds
public static final GMST.FloatSetting fDialogZoomOutSeconds
public static final GMST.FloatSetting fDialogueHardStopAngle
public static final GMST.FloatSetting fDialogueSoftStopAngle
public static final GMST.FloatSetting fDiffMultHPByPCE
public static final GMST.FloatSetting fDiffMultHPByPCH
public static final GMST.FloatSetting fDiffMultHPByPCN
public static final GMST.FloatSetting fDiffMultHPByPCVE
public static final GMST.FloatSetting fDiffMultHPByPCVH
public static final GMST.FloatSetting fDiffMultHPToPCE
public static final GMST.FloatSetting fDiffMultHPToPCH
public static final GMST.FloatSetting fDiffMultHPToPCN
public static final GMST.FloatSetting fDiffMultHPToPCVE
public static final GMST.FloatSetting fDiffMultHPToPCVH
public static final GMST.FloatSetting fDiffMultXPE
public static final GMST.FloatSetting fDiffMultXPH
public static final GMST.FloatSetting fDiffMultXPN
public static final GMST.FloatSetting fDiffMultXPVE
public static final GMST.FloatSetting fDiffMultXPVH
public static final GMST.FloatSetting fDifficultyDamageMultiplier
public static final GMST.FloatSetting fDifficultyDefaultValue
public static final GMST.FloatSetting fDifficultyMaxValue
public static final GMST.FloatSetting fDifficultyMinValue
public static final GMST.FloatSetting fDisarmedPickupWeaponDistanceMult
public static final GMST.FloatSetting fDisenchantSkillUse
public static final GMST.FloatSetting fDistanceAutomaticallyActivateDoor
public static final GMST.FloatSetting fDistanceExteriorReactCombat
public static final GMST.FloatSetting fDistanceFadeActorAutoLoadDoor
public static final GMST.FloatSetting fDistanceInteriorReactCombat
public static final GMST.FloatSetting fDistanceProjectileExplosionDetection
public static final GMST.FloatSetting fDistancetoPlayerforConversations
public static final GMST.FloatSetting fDrinkRepeatRate
public static final GMST.FloatSetting fDyingTimer
public static final GMST.FloatSetting fEmbeddedWeaponSwitchChance
public static final GMST.FloatSetting fEmbeddedWeaponSwitchTime
public static final GMST.FloatSetting fEnchantingCostExponent
public static final GMST.FloatSetting fEnchantingRuleOfFive
public static final GMST.FloatSetting fEnchantingRuleOfTen
public static final GMST.FloatSetting fEnchantingRuleOfTwo
public static final GMST.FloatSetting fEnchantingSkillCostBase
public static final GMST.FloatSetting fEnchantingSkillCostMult
public static final GMST.FloatSetting fEnchantingSkillCostScale
public static final GMST.FloatSetting fEnchantingSkillFactor
public static final GMST.FloatSetting fEnchantmentEffectPointsMult
public static final GMST.FloatSetting fEnchantmentGoldMult
public static final GMST.FloatSetting fEnchantmentPointsMult
public static final GMST.FloatSetting fEnemyHealthBarTimer
public static final GMST.FloatSetting fEnvMapLOD
public static final GMST.FloatSetting fEssentialDeathTime
public static final GMST.FloatSetting fEssentialDownCombatHealthRegenMult
public static final GMST.FloatSetting fEssentialHealthPercentReGain
public static final GMST.FloatSetting fEssentialNPCMinimumHealth
public static final GMST.FloatSetting fEssentialNonCombatHealRateBonus
public static final GMST.FloatSetting fEvaluatePackageTimer
public static final GMST.FloatSetting fEvaluateProcedureTimer
public static final GMST.FloatSetting fExplodeLimbRemovalDelay
public static final GMST.FloatSetting fExplodeLimbRemovalDelayVATS
public static final GMST.FloatSetting fExplosionForceClutterUpBias
public static final GMST.FloatSetting fExplosionForceKnockdownMinimum
public static final GMST.FloatSetting fExplosionForceMultAngular
public static final GMST.FloatSetting fExplosionForceMultLinear
public static final GMST.FloatSetting fExplosionImageSpaceSwapPower
public static final GMST.FloatSetting fExplosionKnockStateExplodeDownTime
public static final GMST.FloatSetting fExplosionLOSBuffer
public static final GMST.FloatSetting fExplosionLOSBufferDistance
public static final GMST.FloatSetting fExplosionMaxImpulse
public static final GMST.FloatSetting fExplosionSourceRefMult
public static final GMST.FloatSetting fExplosionSplashRadius
public static final GMST.FloatSetting fExplosionWaterRadiusRatio
public static final GMST.FloatSetting fExplosiveProjectileBlockedResetTime
public static final GMST.FloatSetting fExplosiveProjectileBlockedWaitTime
public static final GMST.FloatSetting fExpressionChangePerSec
public static final GMST.FloatSetting fExpressionStrengthAdd
public static final GMST.FloatSetting fEyeEnvMapLOD
public static final GMST.FloatSetting fEyeHeadingMaxOffsetEmotionAngry
public static final GMST.FloatSetting fEyeHeadingMaxOffsetEmotionFear
public static final GMST.FloatSetting fEyeHeadingMaxOffsetEmotionHappy
public static final GMST.FloatSetting fEyeHeadingMaxOffsetEmotionNeutral
public static final GMST.FloatSetting fEyeHeadingMaxOffsetEmotionSad
public static final GMST.FloatSetting fEyeHeadingMinOffsetEmotionAngry
public static final GMST.FloatSetting fEyeHeadingMinOffsetEmotionFear
public static final GMST.FloatSetting fEyeHeadingMinOffsetEmotionHappy
public static final GMST.FloatSetting fEyeHeadingMinOffsetEmotionNeutral
public static final GMST.FloatSetting fEyeHeadingMinOffsetEmotionSad
public static final GMST.FloatSetting fEyePitchMaxOffsetEmotionAngry
public static final GMST.FloatSetting fEyePitchMaxOffsetEmotionFear
public static final GMST.FloatSetting fEyePitchMaxOffsetEmotionHappy
public static final GMST.FloatSetting fEyePitchMaxOffsetEmotionNeutral
public static final GMST.FloatSetting fEyePitchMaxOffsetEmotionSad
public static final GMST.FloatSetting fEyePitchMinOffsetEmotionAngry
public static final GMST.FloatSetting fEyePitchMinOffsetEmotionFear
public static final GMST.FloatSetting fEyePitchMinOffsetEmotionHappy
public static final GMST.FloatSetting fEyePitchMinOffsetEmotionNeutral
public static final GMST.FloatSetting fEyePitchMinOffsetEmotionSad
public static final GMST.FloatSetting fFallLegDamageMult
public static final GMST.FloatSetting fFastTravelSpeedMult
public static final GMST.FloatSetting fFastWalkInterpolationBetweenWalkAndRun
public static final GMST.FloatSetting fFavorCostActivator
public static final GMST.FloatSetting fFavorCostAttack
public static final GMST.FloatSetting fFavorCostAttackCrimeMult
public static final GMST.FloatSetting fFavorCostLoadDoor
public static final GMST.FloatSetting fFavorCostNonLoadDoor
public static final GMST.FloatSetting fFavorCostOwnedDoorMult
public static final GMST.FloatSetting fFavorCostStealContainerCrime
public static final GMST.FloatSetting fFavorCostStealContainerMult
public static final GMST.FloatSetting fFavorCostStealObjectMult
public static final GMST.FloatSetting fFavorCostTakeObject
public static final GMST.FloatSetting fFavorCostUnlockContainer
public static final GMST.FloatSetting fFavorCostUnlockDoor
public static final GMST.FloatSetting fFavorEventStopDistance
public static final GMST.FloatSetting fFavorEventTriggerDistance
public static final GMST.FloatSetting fFavorRequestPickDistance
public static final GMST.FloatSetting fFavorRequestRadius
public static final GMST.FloatSetting fFavorRequestWaitTimer
public static final GMST.FloatSetting fFirstPersonLookAtVertOffset
public static final GMST.FloatSetting fFleeDistanceExterior
public static final GMST.FloatSetting fFleeDistanceInterior
public static final GMST.FloatSetting fFleeDoneDistanceExterior
public static final GMST.FloatSetting fFleeDoneDistanceInterior
public static final GMST.FloatSetting fFleeIsSafeTimer
public static final GMST.FloatSetting fFloatQuestMarkerFloatHeight
public static final GMST.FloatSetting fFloatQuestMarkerMaxDistance
public static final GMST.FloatSetting fFloatQuestMarkerMinDistance
public static final GMST.FloatSetting fFlyingActorDefaultTurningSpeed
public static final GMST.FloatSetting fFollowExtraCatchUpSpeedMult
public static final GMST.FloatSetting fFollowMatchSpeedZoneWidth
public static final GMST.FloatSetting fFollowRunMaxSpeedupMultiplier
public static final GMST.FloatSetting fFollowRunMinSlowdownMultiplier
public static final GMST.FloatSetting fFollowSlowdownZoneWidth
public static final GMST.FloatSetting fFollowSpaceBetweenFollowers
public static final GMST.FloatSetting fFollowStartSprintDistance
public static final GMST.FloatSetting fFollowStopZoneMinMult
public static final GMST.FloatSetting fFollowWalkMaxSpeedupMultiplier
public static final GMST.FloatSetting fFollowWalkMinSlowdownMultiplier
public static final GMST.FloatSetting fFollowWalkZoneMult
public static final GMST.FloatSetting fFollowerSpacingAtDoors
public static final GMST.FloatSetting fFriendHitTimer
public static final GMST.FloatSetting fFriendMinimumLastHitTime
public static final GMST.FloatSetting fFurnitureMarkerAngleTolerance
public static final GMST.FloatSetting fFurnitureScaleAnimDurationNPC
public static final GMST.FloatSetting fFurnitureScaleAnimDurationPlayer
public static final GMST.FloatSetting fGameplayImpulseMinMass
public static final GMST.FloatSetting fGameplayImpulseMultBiped
public static final GMST.FloatSetting fGameplayImpulseMultClutter
public static final GMST.FloatSetting fGameplayImpulseMultDebrisLarge
public static final GMST.FloatSetting fGameplayImpulseMultProp
public static final GMST.FloatSetting fGameplayImpulseMultTrap
public static final GMST.FloatSetting fGameplayImpulseScale
public static final GMST.FloatSetting fGameplaySpeakingEmotionMaxChangeValue
public static final GMST.FloatSetting fGameplaySpeakingEmotionMinChangeValue
public static final GMST.FloatSetting fGameplayVoiceFilePadding
public static final GMST.FloatSetting fGameplayiSpeakingEmotionMaxDeltaChange
public static final GMST.FloatSetting fGameplayiSpeakingEmotionMinDeltaChange
public static final GMST.FloatSetting fGetHitPainMult
public static final GMST.FloatSetting fGrabMaxWeightRunning
public static final GMST.FloatSetting fGrabMaxWeightWalking
public static final GMST.FloatSetting fGrenadeAgeMax
public static final GMST.FloatSetting fGrenadeFriction
public static final GMST.FloatSetting fGrenadeHighArcSpeedPercentage
public static final GMST.FloatSetting fGrenadeRestitution
public static final GMST.FloatSetting fGrenadeThrowHitFractionThreshold
public static final GMST.FloatSetting fGuardPackageAttackRadiusMult
public static final GMST.FloatSetting fGunDecalCameraDistance
public static final GMST.FloatSetting fGunParticleCameraDistance
public static final GMST.FloatSetting fGunReferenceSkill
public static final GMST.FloatSetting fGunShellCameraDistance
public static final GMST.FloatSetting fGunShellDirectionRandomize
public static final GMST.FloatSetting fGunShellEjectSpeed
public static final GMST.FloatSetting fGunShellLifetime
public static final GMST.FloatSetting fGunShellRotateRandomize
public static final GMST.FloatSetting fGunShellRotateSpeed
public static final GMST.FloatSetting fGunSpreadArmBase
public static final GMST.FloatSetting fGunSpreadArmMult
public static final GMST.FloatSetting fGunSpreadCondBase
public static final GMST.FloatSetting fGunSpreadCondMult
public static final GMST.FloatSetting fGunSpreadCrouchBase
public static final GMST.FloatSetting fGunSpreadCrouchMult
public static final GMST.FloatSetting fGunSpreadDriftBase
public static final GMST.FloatSetting fGunSpreadDriftMult
public static final GMST.FloatSetting fGunSpreadHeadBase
public static final GMST.FloatSetting fGunSpreadHeadMult
public static final GMST.FloatSetting fGunSpreadIronSightsBase
public static final GMST.FloatSetting fGunSpreadIronSightsMult
public static final GMST.FloatSetting fGunSpreadNPCArmBase
public static final GMST.FloatSetting fGunSpreadNPCArmMult
public static final GMST.FloatSetting fGunSpreadRunBase
public static final GMST.FloatSetting fGunSpreadRunMult
public static final GMST.FloatSetting fGunSpreadSkillBase
public static final GMST.FloatSetting fGunSpreadSkillMult
public static final GMST.FloatSetting fGunSpreadWalkBase
public static final GMST.FloatSetting fGunSpreadWalkMult
public static final GMST.FloatSetting fHUDCompassLocationMaxDist
public static final GMST.FloatSetting fHUDOpacity
public static final GMST.FloatSetting fHandDamageSkillBase
public static final GMST.FloatSetting fHandDamageSkillMult
public static final GMST.FloatSetting fHandDamageStrengthBase
public static final GMST.FloatSetting fHandDamageStrengthMult
public static final GMST.FloatSetting fHandHealthMax
public static final GMST.FloatSetting fHandHealthMin
public static final GMST.FloatSetting fHandReachDefault
public static final GMST.FloatSetting fHavokTauRatio
public static final GMST.FloatSetting fHazardDropMaxDistance
public static final GMST.FloatSetting fHazardMaxWaitTime
public static final GMST.FloatSetting fHazardSpacingMult
public static final GMST.FloatSetting fHeadTrackSpeedMax
public static final GMST.FloatSetting fHeadTrackSpeedMaxAngle
public static final GMST.FloatSetting fHeadTrackSpeedMin
public static final GMST.FloatSetting fHeadTrackSpeedMinAngle
public static final GMST.FloatSetting fHeadingMarkerAngleTolerance
public static final GMST.FloatSetting fHealthRegenDelayMax
public static final GMST.FloatSetting fHorseMountOffsetX
public static final GMST.FloatSetting fHorseMountOffsetY
public static final GMST.FloatSetting fHostileActorExteriorDistance
public static final GMST.FloatSetting fHostileActorInteriorDistance
public static final GMST.FloatSetting fHostileFlyingActorExteriorDistance
public static final GMST.FloatSetting fIdleChatterCommentTimer
public static final GMST.FloatSetting fIdleChatterCommentTimerMax
public static final GMST.FloatSetting fIdleMarkerAngleTolerance
public static final GMST.FloatSetting fImpactShaderMaxDistance
public static final GMST.FloatSetting fImpactShaderMaxMagnitude
public static final GMST.FloatSetting fImpactShaderMinMagnitude
public static final GMST.FloatSetting fIntimidateConfidenceMultAverage
public static final GMST.FloatSetting fIntimidateConfidenceMultBrave
public static final GMST.FloatSetting fIntimidateConfidenceMultCautious
public static final GMST.FloatSetting fIntimidateConfidenceMultCowardly
public static final GMST.FloatSetting fIntimidateConfidenceMultFoolhardy
public static final GMST.FloatSetting fIntimidateSpeechcraftCurve
public static final GMST.FloatSetting fInventory
public static final GMST.FloatSetting fInventoryLight
public static final GMST.FloatSetting fInventoryMenuLight
public static final GMST.FloatSetting fIronSightsDOFDistance
public static final GMST.FloatSetting fIronSightsDOFRange
public static final GMST.FloatSetting fIronSightsDOFStrengthCap
public static final GMST.FloatSetting fIronSightsDOFSwitchSeconds
public static final GMST.FloatSetting fIronSightsFOVTimeChange
public static final GMST.FloatSetting fIronSightsGunMotionBlur
public static final GMST.FloatSetting fIronSightsMotionBlur
public static final GMST.FloatSetting fItemPointsMult
public static final GMST.FloatSetting fItemRepairCostMult
public static final GMST.FloatSetting fJogInterpolationBetweenWalkAndRun
public static final GMST.FloatSetting fJumpDoubleMult
public static final GMST.FloatSetting fJumpFallHeightExponent
public static final GMST.FloatSetting fJumpFallHeightExponentNPC
public static final GMST.FloatSetting fJumpFallHeightMin
public static final GMST.FloatSetting fJumpFallHeightMinNPC
public static final GMST.FloatSetting fJumpFallHeightMult
public static final GMST.FloatSetting fJumpFallHeightMultNPC
public static final GMST.FloatSetting fJumpFallRiderMult
public static final GMST.FloatSetting fJumpFallSkillBase
public static final GMST.FloatSetting fJumpFallSkillMult
public static final GMST.FloatSetting fJumpFallVelocityMin
public static final GMST.FloatSetting fJumpHeightMin
public static final GMST.FloatSetting fJumpMoveBase
public static final GMST.FloatSetting fJumpMoveMult
public static final GMST.FloatSetting fJumpSwimmingMult
public static final GMST.FloatSetting fKarmaModKillingEvilActor
public static final GMST.FloatSetting fKarmaModMurderingNonEvilCreature
public static final GMST.FloatSetting fKarmaModMurderingNonEvilNPC
public static final GMST.FloatSetting fKarmaModStealing
public static final GMST.FloatSetting fKillCamBaseOdds
public static final GMST.FloatSetting fKillCamLevelBias
public static final GMST.FloatSetting fKillCamLevelFactor
public static final GMST.FloatSetting fKillCamLevelMaxBias
public static final GMST.FloatSetting fKillMoveMaxDuration
public static final GMST.FloatSetting fKillWitnessesTimerSetting
public static final GMST.FloatSetting fKnockbackAgilBase
public static final GMST.FloatSetting fKnockbackAgilMult
public static final GMST.FloatSetting fKnockbackDamageBase
public static final GMST.FloatSetting fKnockbackDamageMult
public static final GMST.FloatSetting fKnockbackForceMax
public static final GMST.FloatSetting fKnockbackTime
public static final GMST.FloatSetting fKnockdownAgilBase
public static final GMST.FloatSetting fKnockdownAgilMult
public static final GMST.FloatSetting fKnockdownBaseHealthThreshold
public static final GMST.FloatSetting fKnockdownChance
public static final GMST.FloatSetting fKnockdownCurrentHealthThreshold
public static final GMST.FloatSetting fKnockdownDamageBase
public static final GMST.FloatSetting fKnockdownDamageMult
public static final GMST.FloatSetting fLargeProjectilePickBufferSize
public static final GMST.FloatSetting fLargeProjectileSize
public static final GMST.FloatSetting fLevelUpCarryWeightMod
public static final GMST.FloatSetting fLightRecalcTimer
public static final GMST.FloatSetting fLightRecalcTimerPlayer
public static final GMST.FloatSetting fLoadingWheelScale
public static final GMST.FloatSetting fLockLevelBase
public static final GMST.FloatSetting fLockLevelMult
public static final GMST.FloatSetting fLockPickBreakBase
public static final GMST.FloatSetting fLockPickBreakMult
public static final GMST.FloatSetting fLockPickQualityBase
public static final GMST.FloatSetting fLockPickQualityMult
public static final GMST.FloatSetting fLockSkillBase
public static final GMST.FloatSetting fLockSkillMult
public static final GMST.FloatSetting fLockTrapGoOffBase
public static final GMST.FloatSetting fLockTrapGoOffMult
public static final GMST.FloatSetting fLockpickBreakAdept
public static final GMST.FloatSetting fLockpickBreakApprentice
public static final GMST.FloatSetting fLockpickBreakExpert
public static final GMST.FloatSetting fLockpickBreakMaster
public static final GMST.FloatSetting fLockpickBreakNovice
public static final GMST.FloatSetting fLockpickBreakSkillBase
public static final GMST.FloatSetting fLockpickBreakSkillMult
public static final GMST.FloatSetting fLockpickBrokenPicksMult
public static final GMST.FloatSetting fLockpickSkillPartialPickBase
public static final GMST.FloatSetting fLockpickSkillPartialPickMult
public static final GMST.FloatSetting fLockpickSkillSweetSpotBase
public static final GMST.FloatSetting fLockpickSkillSweetSpotMult
public static final GMST.FloatSetting fLookDownDisableBlinkingAmt
public static final GMST.FloatSetting fLookGraphX
public static final GMST.FloatSetting fLookGraphY
public static final GMST.FloatSetting fLowHealthTutorialPercentage
public static final GMST.FloatSetting fLowLevelNPCBaseHealthMult
public static final GMST.FloatSetting fLowMagickaTutorialPercentage
public static final GMST.FloatSetting fLowStaminaTutorialPercentage
public static final GMST.FloatSetting fMagic
public static final GMST.FloatSetting fMagicAbsorbDistanceReachMult
public static final GMST.FloatSetting fMagicAbsorbVisualTimer
public static final GMST.FloatSetting fMagicAccumulatingModifierEffectHoldDuration
public static final GMST.FloatSetting fMagicAreaBaseCostMult
public static final GMST.FloatSetting fMagicAreaScale
public static final GMST.FloatSetting fMagicAreaScaleMax
public static final GMST.FloatSetting fMagicAreaScaleMin
public static final GMST.FloatSetting fMagicBarrierDepth
public static final GMST.FloatSetting fMagicBarrierHeight
public static final GMST.FloatSetting fMagicBarrierSpacing
public static final GMST.FloatSetting fMagicBoltDuration
public static final GMST.FloatSetting fMagicBoltSegmentLength
public static final GMST.FloatSetting fMagicCEEnchantMagOffset
public static final GMST.FloatSetting fMagicCasterPCSkillCostBase
public static final GMST.FloatSetting fMagicCasterPCSkillCostMult
public static final GMST.FloatSetting fMagicCasterSkillCostBase
public static final GMST.FloatSetting fMagicCasterSkillCostMult
public static final GMST.FloatSetting fMagicChainExplosionEffectivenessDelta
public static final GMST.FloatSetting fMagicCloudAreaMin
public static final GMST.FloatSetting fMagicCloudDurationMin
public static final GMST.FloatSetting fMagicCloudFindTargetTime
public static final GMST.FloatSetting fMagicCloudLifeScale
public static final GMST.FloatSetting fMagicCloudSizeScale
public static final GMST.FloatSetting fMagicCloudSlowdownRate
public static final GMST.FloatSetting fMagicCloudSpeedBase
public static final GMST.FloatSetting fMagicCloudSpeedScale
public static final GMST.FloatSetting fMagicCostScale
public static final GMST.FloatSetting fMagicDefaultAccumulatingModifierEffectRate
public static final GMST.FloatSetting fMagicDefaultTouchDistance
public static final GMST.FloatSetting fMagicDiseaseTransferBase
public static final GMST.FloatSetting fMagicDiseaseTransferMult
public static final GMST.FloatSetting fMagicDispelMagnitudeMult
public static final GMST.FloatSetting fMagicDualCastingCostBase
public static final GMST.FloatSetting fMagicDualCastingCostMult
public static final GMST.FloatSetting fMagicDualCastingEffectivenessBase
public static final GMST.FloatSetting fMagicDualCastingEffectivenessMult
public static final GMST.FloatSetting fMagicDualCastingTimeBase
public static final GMST.FloatSetting fMagicDualCastingTimeMult
public static final GMST.FloatSetting fMagicDurMagBaseCostMult
public static final GMST.FloatSetting fMagicEnchantmentChargeBase
public static final GMST.FloatSetting fMagicEnchantmentChargeMult
public static final GMST.FloatSetting fMagicEnchantmentDrainBase
public static final GMST.FloatSetting fMagicEnchantmentDrainMult
public static final GMST.FloatSetting fMagicExplosionAgilityMult
public static final GMST.FloatSetting fMagicExplosionClutterMult
public static final GMST.FloatSetting fMagicExplosionIncorporealMult
public static final GMST.FloatSetting fMagicExplosionIncorporealTime
public static final GMST.FloatSetting fMagicExplosionPowerBase
public static final GMST.FloatSetting fMagicExplosionPowerMax
public static final GMST.FloatSetting fMagicExplosionPowerMin
public static final GMST.FloatSetting fMagicExplosionPowerMult
public static final GMST.FloatSetting fMagicGuideSpacing
public static final GMST.FloatSetting fMagicLightForwardOffset
public static final GMST.FloatSetting fMagicLightHeightOffset
public static final GMST.FloatSetting fMagicLightRadiusBase
public static final GMST.FloatSetting fMagicLightSideOffset
public static final GMST.FloatSetting fMagicNightEyeAmbient
public static final GMST.FloatSetting fMagicPCSkillCostScale
public static final GMST.FloatSetting fMagicPlayerMinimumInvisibility
public static final GMST.FloatSetting fMagicPostDrawCastDelay
public static final GMST.FloatSetting fMagicProjectileMaxDistance
public static final GMST.FloatSetting fMagicRangeTargetCostMult
public static final GMST.FloatSetting fMagicResistActorSkillBase
public static final GMST.FloatSetting fMagicResistActorSkillMult
public static final GMST.FloatSetting fMagicResistTargetWillpowerBase
public static final GMST.FloatSetting fMagicResistTargetWillpowerMult
public static final GMST.FloatSetting fMagicSkillCostScale
public static final GMST.FloatSetting fMagicSummonMaxAppearTime
public static final GMST.FloatSetting fMagicTelekinesiDistanceMult
public static final GMST.FloatSetting fMagicTelekinesisBaseDistance
public static final GMST.FloatSetting fMagicTelekinesisComplexMaxForce
public static final GMST.FloatSetting fMagicTelekinesisComplexObjectDamping
public static final GMST.FloatSetting fMagicTelekinesisComplexSpringDamping
public static final GMST.FloatSetting fMagicTelekinesisComplexSpringElasticity
public static final GMST.FloatSetting fMagicTelekinesisDamageBase
public static final GMST.FloatSetting fMagicTelekinesisDamageMult
public static final GMST.FloatSetting fMagicTelekinesisDistanceMin
public static final GMST.FloatSetting fMagicTelekinesisDualCastDamageMult
public static final GMST.FloatSetting fMagicTelekinesisDualCastThrowMult
public static final GMST.FloatSetting fMagicTelekinesisLiftPowerMult
public static final GMST.FloatSetting fMagicTelekinesisMaxForce
public static final GMST.FloatSetting fMagicTelekinesisMoveAccelerate
public static final GMST.FloatSetting fMagicTelekinesisMoveBase
public static final GMST.FloatSetting fMagicTelekinesisMoveMax
public static final GMST.FloatSetting fMagicTelekinesisObjectDamping
public static final GMST.FloatSetting fMagicTelekinesisSpringDamping
public static final GMST.FloatSetting fMagicTelekinesisSpringElasticity
public static final GMST.FloatSetting fMagicTelekinesisThrow
public static final GMST.FloatSetting fMagicTelekinesisThrowAccelerate
public static final GMST.FloatSetting fMagicTelekinesisThrowMax
public static final GMST.FloatSetting fMagicTrackingLimit
public static final GMST.FloatSetting fMagicTrackingLimitComplex
public static final GMST.FloatSetting fMagicTrackingMultBall
public static final GMST.FloatSetting fMagicTrackingMultBolt
public static final GMST.FloatSetting fMagicTrackingMultFog
public static final GMST.FloatSetting fMagicUnitsPerFoot
public static final GMST.FloatSetting fMagicVACNoPartTargetedMult
public static final GMST.FloatSetting fMagicVACPartTargetedMult
public static final GMST.FloatSetting fMagicWardPowerMaxBase
public static final GMST.FloatSetting fMagicWardPowerMaxMult
public static final GMST.FloatSetting fMagickaRegenDelayMax
public static final GMST.FloatSetting fMagickaReturnBase
public static final GMST.FloatSetting fMagickaReturnMult
public static final GMST.FloatSetting fMapMarkerMaxPercentSize
public static final GMST.FloatSetting fMapMarkerMinFadeAlpha
public static final GMST.FloatSetting fMapMarkerMinPercentSize
public static final GMST.FloatSetting fMapQuestMarkerMaxPercentSize
public static final GMST.FloatSetting fMapQuestMarkerMinFadeAlpha
public static final GMST.FloatSetting fMapQuestMarkerMinPercentSize
public static final GMST.FloatSetting fMasserAngleFadeEnd
public static final GMST.FloatSetting fMasserAngleFadeStart
public static final GMST.FloatSetting fMasserAngleShadowEarlyFade
public static final GMST.FloatSetting fMasserSpeed
public static final GMST.FloatSetting fMasserZOffset
public static final GMST.FloatSetting fMaxArmorRating
public static final GMST.FloatSetting fMaxSandboxRescanSeconds
public static final GMST.FloatSetting fMaxSellMult
public static final GMST.FloatSetting fMaximumWind
public static final GMST.FloatSetting fMeleeMovementRestrictionsUpdateTime
public static final GMST.FloatSetting fMeleeSweepViewAngleMult
public static final GMST.FloatSetting fMeshLODLevel
public static final GMST.FloatSetting fMinBuyMult
public static final GMST.FloatSetting fMinDistanceUseHorse
public static final GMST.FloatSetting fMinSandboxRescanSeconds
public static final GMST.FloatSetting fMineAgeMax
public static final GMST.FloatSetting fMineExteriorRadiusMult
public static final GMST.FloatSetting fMinesBlinkFast
public static final GMST.FloatSetting fMinesBlinkMax
public static final GMST.FloatSetting fMinesBlinkSlow
public static final GMST.FloatSetting fMinesDelayMin
public static final GMST.FloatSetting fModelReferenceEffectMaxWaitTime
public static final GMST.FloatSetting fMostCommonProjectileCollisionRadius
public static final GMST.FloatSetting fMotionBlur
public static final GMST.FloatSetting fMountedMaxLookingDown
public static final GMST.FloatSetting fMoveCharRunBase
public static final GMST.FloatSetting fMoveCharWalkBase
public static final GMST.FloatSetting fMoveEncumEffect
public static final GMST.FloatSetting fMoveEncumEffectNoWeapon
public static final GMST.FloatSetting fMoveFlyRunMult
public static final GMST.FloatSetting fMoveFlyWalkMult
public static final GMST.FloatSetting fMoveGraphX
public static final GMST.FloatSetting fMoveGraphY
public static final GMST.FloatSetting fMoveSprintMult
public static final GMST.FloatSetting fMoveSwimMult
public static final GMST.FloatSetting fMoveWeightMax
public static final GMST.FloatSetting fMoveWeightMin
public static final GMST.FloatSetting fMovementNearTargetAvoidCost
public static final GMST.FloatSetting fMovementNearTargetAvoidRadius
public static final GMST.FloatSetting fMovementTargetAvoidCost
public static final GMST.FloatSetting fMovementTargetAvoidRadius
public static final GMST.FloatSetting fMovementTargetAvoidRadiusMult
public static final GMST.FloatSetting fNPCAttributeHealthMult
public static final GMST.FloatSetting fNPCBaseMagickaMult
public static final GMST.FloatSetting fNPCHealthLevelBonus
public static final GMST.FloatSetting fNear
public static final GMST.FloatSetting fObjectHitH
public static final GMST.FloatSetting fObjectHitTwoHandReach
public static final GMST.FloatSetting fObjectHitWeaponReach
public static final GMST.FloatSetting fObjectMotionBlur
public static final GMST.FloatSetting fObjectWeightPickupDetectionMult
public static final GMST.FloatSetting fOutOfBreathStaminaRegenDelay
public static final GMST.FloatSetting fPCBaseHealthMult
public static final GMST.FloatSetting fPCBaseMagickaMult
public static final GMST.FloatSetting fPCHealthLevelBonus
public static final GMST.FloatSetting fPainDelay
public static final GMST.FloatSetting fPartialPickAverage
public static final GMST.FloatSetting fPartialPickEasy
public static final GMST.FloatSetting fPartialPickHard
public static final GMST.FloatSetting fPartialPickVeryEasy
public static final GMST.FloatSetting fPartialPickVeryHard
public static final GMST.FloatSetting fPerceptionMult
public static final GMST.FloatSetting fPerkHeavyArmorExpertSpeedMult
public static final GMST.FloatSetting fPerkHeavyArmorJourneymanDamageMult
public static final GMST.FloatSetting fPerkHeavyArmorMasterSpeedMult
public static final GMST.FloatSetting fPerkHeavyArmorNoviceDamageMult
public static final GMST.FloatSetting fPerkHeavyArmorSinkGravityMult
public static final GMST.FloatSetting fPerkLightArmorExpertSpeedMult
public static final GMST.FloatSetting fPerkLightArmorJourneymanDamageMult
public static final GMST.FloatSetting fPerkLightArmorMasterRatingMult
public static final GMST.FloatSetting fPerkLightArmorNoviceDamageMult
public static final GMST.FloatSetting fPersAdmireAggr
public static final GMST.FloatSetting fPersAdmireConf
public static final GMST.FloatSetting fPersAdmireEner
public static final GMST.FloatSetting fPersAdmireIntel
public static final GMST.FloatSetting fPersAdmirePers
public static final GMST.FloatSetting fPersAdmireResp
public static final GMST.FloatSetting fPersAdmireStre
public static final GMST.FloatSetting fPersAdmireWillp
public static final GMST.FloatSetting fPersBoastAggr
public static final GMST.FloatSetting fPersBoastConf
public static final GMST.FloatSetting fPersBoastEner
public static final GMST.FloatSetting fPersBoastIntel
public static final GMST.FloatSetting fPersBoastPers
public static final GMST.FloatSetting fPersBoastResp
public static final GMST.FloatSetting fPersBoastStre
public static final GMST.FloatSetting fPersBoastWillp
public static final GMST.FloatSetting fPersBullyAggr
public static final GMST.FloatSetting fPersBullyConf
public static final GMST.FloatSetting fPersBullyEner
public static final GMST.FloatSetting fPersBullyIntel
public static final GMST.FloatSetting fPersBullyPers
public static final GMST.FloatSetting fPersBullyResp
public static final GMST.FloatSetting fPersBullyStre
public static final GMST.FloatSetting fPersBullyWillp
public static final GMST.FloatSetting fPersJokeAggr
public static final GMST.FloatSetting fPersJokeConf
public static final GMST.FloatSetting fPersJokeEner
public static final GMST.FloatSetting fPersJokeIntel
public static final GMST.FloatSetting fPersJokePers
public static final GMST.FloatSetting fPersJokeResp
public static final GMST.FloatSetting fPersJokeStre
public static final GMST.FloatSetting fPersJokeWillp
public static final GMST.FloatSetting fPersuasionAccuracyMaxDisposition
public static final GMST.FloatSetting fPersuasionAccuracyMaxSelect
public static final GMST.FloatSetting fPersuasionAccuracyMinDispostion
public static final GMST.FloatSetting fPersuasionAccuracyMinSelect
public static final GMST.FloatSetting fPersuasionBaseValueMaxDisposition
public static final GMST.FloatSetting fPersuasionBaseValueMaxSelect
public static final GMST.FloatSetting fPersuasionBaseValueMinDispostion
public static final GMST.FloatSetting fPersuasionBaseValueMinSelect
public static final GMST.FloatSetting fPersuasionBaseValueShape
public static final GMST.FloatSetting fPersuasionMaxDisposition
public static final GMST.FloatSetting fPersuasionMaxInput
public static final GMST.FloatSetting fPersuasionMaxSelect
public static final GMST.FloatSetting fPersuasionMinDispostion
public static final GMST.FloatSetting fPersuasionMinInput
public static final GMST.FloatSetting fPersuasionMinPercentCircle
public static final GMST.FloatSetting fPersuasionMinSelect
public static final GMST.FloatSetting fPersuasionShape
public static final GMST.FloatSetting fPhysicsDamage
public static final GMST.FloatSetting fPhysicsDamageSpeedBase
public static final GMST.FloatSetting fPhysicsDamageSpeedMin
public static final GMST.FloatSetting fPhysicsDamageSpeedMult
public static final GMST.FloatSetting fPickLevelBase
public static final GMST.FloatSetting fPickLevelMult
public static final GMST.FloatSetting fPickMaxAngle
public static final GMST.FloatSetting fPickNumBase
public static final GMST.FloatSetting fPickNumMult
public static final GMST.FloatSetting fPickPocketActorSkillBase
public static final GMST.FloatSetting fPickPocketActorSkillMult
public static final GMST.FloatSetting fPickPocketAmountBase
public static final GMST.FloatSetting fPickPocketAmountMult
public static final GMST.FloatSetting fPickPocketDetected
public static final GMST.FloatSetting fPickPocketMaxChance
public static final GMST.FloatSetting fPickPocketMinChance
public static final GMST.FloatSetting fPickPocketTargetSkillBase
public static final GMST.FloatSetting fPickPocketTargetSkillMult
public static final GMST.FloatSetting fPickPocketWeightBase
public static final GMST.FloatSetting fPickPocketWeightMult
public static final GMST.FloatSetting fPickSpring
public static final GMST.FloatSetting fPickUpWeaponDelay
public static final GMST.FloatSetting fPickpocketSkillUsesCurve
public static final GMST.FloatSetting fPickupItemDistanceFudge
public static final GMST.FloatSetting fPickupWeaponDistanceMinMaxDPSMult
public static final GMST.FloatSetting fPickupWeaponMeleeDistanceMax
public static final GMST.FloatSetting fPickupWeaponMeleeDistanceMin
public static final GMST.FloatSetting fPickupWeaponMeleeWeaponDPSMult
public static final GMST.FloatSetting fPickupWeaponMinDPSImprovementPercent
public static final GMST.FloatSetting fPickupWeaponRangedDistanceMax
public static final GMST.FloatSetting fPickupWeaponRangedDistanceMin
public static final GMST.FloatSetting fPickupWeaponRangedMeleeDPSRatioThreshold
public static final GMST.FloatSetting fPickupWeaponTargetUnreachableDistanceMult
public static final GMST.FloatSetting fPickupWeaponUnarmedDistanceMax
public static final GMST.FloatSetting fPickupWeaponUnarmedDistanceMin
public static final GMST.FloatSetting fPlayerDeathReloadTime
public static final GMST.FloatSetting fPlayerDetectActorValue
public static final GMST.FloatSetting fPlayerDetectionSneakBase
public static final GMST.FloatSetting fPlayerDetectionSneakMult
public static final GMST.FloatSetting fPlayerDropDistance
public static final GMST.FloatSetting fPlayerHealthHeartbeatFast
public static final GMST.FloatSetting fPlayerHealthHeartbeatSlow
public static final GMST.FloatSetting fPlayerMaxResistance
public static final GMST.FloatSetting fPlayerTargetCombatDistance
public static final GMST.FloatSetting fPlayerTeleportFadeSeconds
public static final GMST.FloatSetting fPlayerVelocityCacheTime
public static final GMST.FloatSetting fPlayerVelocitySampleInterval
public static final GMST.FloatSetting fPlayerVelocitySampleTime
public static final GMST.FloatSetting fPotionGoldValueMult
public static final GMST.FloatSetting fPotionMortPestleMult
public static final GMST.FloatSetting fPotionT
public static final GMST.FloatSetting fPowerAttackCoolDownTime
public static final GMST.FloatSetting fPowerAttackDefaultBonus
public static final GMST.FloatSetting fPowerAttackStaminaPenalty
public static final GMST.FloatSetting fProjectileCollisionImpulseScale
public static final GMST.FloatSetting fProjectileDefaultTracerRange
public static final GMST.FloatSetting fProjectileDeflectionTime
public static final GMST.FloatSetting fProjectileInventoryGrenadeFreakoutTime
public static final GMST.FloatSetting fProjectileInventoryGrenadeTimer
public static final GMST.FloatSetting fProjectileKnockMinMass
public static final GMST.FloatSetting fProjectileKnockMultBiped
public static final GMST.FloatSetting fProjectileKnockMultClutter
public static final GMST.FloatSetting fProjectileKnockMultProp
public static final GMST.FloatSetting fProjectileKnockMultTrap
public static final GMST.FloatSetting fProjectileMaxDistance
public static final GMST.FloatSetting fProjectileReorientTracerMin
public static final GMST.FloatSetting fQuestCinematicCharacterFadeIn
public static final GMST.FloatSetting fQuestCinematicCharacterFadeInDelay
public static final GMST.FloatSetting fQuestCinematicCharacterFadeOut
public static final GMST.FloatSetting fQuestCinematicCharacterRemain
public static final GMST.FloatSetting fQuestCinematicObjectiveFadeIn
public static final GMST.FloatSetting fQuestCinematicObjectiveFadeInDelay
public static final GMST.FloatSetting fQuestCinematicObjectiveFadeOut
public static final GMST.FloatSetting fQuestCinematicObjectivePauseTime
public static final GMST.FloatSetting fQuestCinematicObjectiveScrollTime
public static final GMST.FloatSetting fRandomSceneAgainMaxTime
public static final GMST.FloatSetting fRandomSceneAgainMinTime
public static final GMST.FloatSetting fReEquipArmorTime
public static final GMST.FloatSetting fRechargeGoldMult
public static final GMST.FloatSetting fReflectedAbsorbChanceReduction
public static final GMST.FloatSetting fRelationshipBase
public static final GMST.FloatSetting fRelationshipMult
public static final GMST.FloatSetting fRemoteCombatMissedAttack
public static final GMST.FloatSetting fRemoveExcessComplexDeadTime
public static final GMST.FloatSetting fRemoveExcessDeadTime
public static final GMST.FloatSetting fRepairMax
public static final GMST.FloatSetting fRepairMin
public static final GMST.FloatSetting fRepairScavengeMult
public static final GMST.FloatSetting fRepairSkillBase
public static final GMST.FloatSetting fRepairSkillMax
public static final GMST.FloatSetting fReservationExpirationSeconds
public static final GMST.FloatSetting fResistArrestTimer
public static final GMST.FloatSetting fRockitDamageBonusWeightMin
public static final GMST.FloatSetting fRockitDamageBonusWeightMult
public static final GMST.FloatSetting fRoomLightingTransitionDuration
public static final GMST.FloatSetting fRumbleBlockStrength
public static final GMST.FloatSetting fRumbleBlockTime
public static final GMST.FloatSetting fRumbleHitBlockedStrength
public static final GMST.FloatSetting fRumbleHitBlockedTime
public static final GMST.FloatSetting fRumbleHitStrength
public static final GMST.FloatSetting fRumbleHitTime
public static final GMST.FloatSetting fRumblePainStrength
public static final GMST.FloatSetting fRumblePainTime
public static final GMST.FloatSetting fRumbleShakeRadiusMult
public static final GMST.FloatSetting fRumbleShakeTimeMult
public static final GMST.FloatSetting fRumbleStruckStrength
public static final GMST.FloatSetting fRumbleStruckTime
public static final GMST.FloatSetting fSandBoxDelayEvalSeconds
public static final GMST.FloatSetting fSandBoxExtraDialogueRange
public static final GMST.FloatSetting fSandBoxInterMarkerMinDist
public static final GMST.FloatSetting fSandBoxRadiusHysteresis
public static final GMST.FloatSetting fSandBoxSearchRadius
public static final GMST.FloatSetting fSandboxBreakfastMax
public static final GMST.FloatSetting fSandboxBreakfastMin
public static final GMST.FloatSetting fSandboxCylinderBottom
public static final GMST.FloatSetting fSandboxCylinderTop
public static final GMST.FloatSetting fSandboxDinnerMax
public static final GMST.FloatSetting fSandboxDinnerMin
public static final GMST.FloatSetting fSandboxDurationBase
public static final GMST.FloatSetting fSandboxDurationMultEatSitting
public static final GMST.FloatSetting fSandboxDurationMultEatStanding
public static final GMST.FloatSetting fSandboxDurationMultFurniture
public static final GMST.FloatSetting fSandboxDurationMultIdleMarker
public static final GMST.FloatSetting fSandboxDurationMultSitting
public static final GMST.FloatSetting fSandboxDurationMultSleeping
public static final GMST.FloatSetting fSandboxDurationMultWandering
public static final GMST.FloatSetting fSandboxDurationRangeMult
public static final GMST.FloatSetting fSandboxEnergyMult
public static final GMST.FloatSetting fSandboxEnergyMultEatSitting
public static final GMST.FloatSetting fSandboxEnergyMultEatStanding
public static final GMST.FloatSetting fSandboxEnergyMultFurniture
public static final GMST.FloatSetting fSandboxEnergyMultIdleMarker
public static final GMST.FloatSetting fSandboxEnergyMultSitting
public static final GMST.FloatSetting fSandboxEnergyMultSleeping
public static final GMST.FloatSetting fSandboxEnergyMultWandering
public static final GMST.FloatSetting fSandboxLunchMax
public static final GMST.FloatSetting fSandboxLunchMin
public static final GMST.FloatSetting fSandboxMealDurationMax
public static final GMST.FloatSetting fSandboxMealDurationMin
public static final GMST.FloatSetting fSandboxSleepDurationMax
public static final GMST.FloatSetting fSandboxSleepDurationMin
public static final GMST.FloatSetting fSandboxSleepStartMax
public static final GMST.FloatSetting fSandboxSleepStartMin
public static final GMST.FloatSetting fSayOncePerDayInfoTimer
public static final GMST.FloatSetting fScrollCostMult
public static final GMST.FloatSetting fSecondsBetweenWindowUpdate
public static final GMST.FloatSetting fSecundaAngleFadeEnd
public static final GMST.FloatSetting fSecundaAngleFadeStart
public static final GMST.FloatSetting fSecundaAngleShadowEarlyFade
public static final GMST.FloatSetting fSecundaSpeed
public static final GMST.FloatSetting fSecundaZOffset
public static final GMST.FloatSetting fShieldBaseFactor
public static final GMST.FloatSetting fShieldBashMax
public static final GMST.FloatSetting fShieldBashMin
public static final GMST.FloatSetting fShieldBashPCMax
public static final GMST.FloatSetting fShieldBashPCMin
public static final GMST.FloatSetting fShieldBashSkillUseBase
public static final GMST.FloatSetting fShieldBashSkillUseMult
public static final GMST.FloatSetting fShieldScalingFactor
public static final GMST.FloatSetting fShockBoltGrowWidth
public static final GMST.FloatSetting fShockBoltSmallWidth
public static final GMST.FloatSetting fShockBoltsLength
public static final GMST.FloatSetting fShockBoltsRadius
public static final GMST.FloatSetting fShockBoltsRadiusStrength
public static final GMST.FloatSetting fShockBranchBoltsRadius
public static final GMST.FloatSetting fShockBranchBoltsRadiusStrength
public static final GMST.FloatSetting fShockBranchLifetime
public static final GMST.FloatSetting fShockBranchSegmentLength
public static final GMST.FloatSetting fShockBranchSegmentVariance
public static final GMST.FloatSetting fShockCastVOffset
public static final GMST.FloatSetting fShockCoreColorB
public static final GMST.FloatSetting fShockCoreColorG
public static final GMST.FloatSetting fShockCoreColorR
public static final GMST.FloatSetting fShockGlowColorB
public static final GMST.FloatSetting fShockGlowColorG
public static final GMST.FloatSetting fShockGlowColorR
public static final GMST.FloatSetting fShockSegmentLength
public static final GMST.FloatSetting fShockSegmentVariance
public static final GMST.FloatSetting fShockSubSegmentVariance
public static final GMST.FloatSetting fShoutTime
public static final GMST.FloatSetting fShoutTimeout
public static final GMST.FloatSetting fSittingMaxLookingDown
public static final GMST.FloatSetting fSkillUsageLockPickAverage
public static final GMST.FloatSetting fSkillUsageLockPickBroken
public static final GMST.FloatSetting fSkillUsageLockPickEasy
public static final GMST.FloatSetting fSkillUsageLockPickHard
public static final GMST.FloatSetting fSkillUsageLockPickVeryEasy
public static final GMST.FloatSetting fSkillUsageLockPickVeryHard
public static final GMST.FloatSetting fSkillUsageRechargeMult
public static final GMST.FloatSetting fSkillUsageSneakHidden
public static final GMST.FloatSetting fSkillUsageSneakPerSecond
public static final GMST.FloatSetting fSkillUseCurve
public static final GMST.FloatSetting fSkinnedDecalLOD
public static final GMST.FloatSetting fSkyCellRefFadeDistance
public static final GMST.FloatSetting fSmallBumpSpeed
public static final GMST.FloatSetting fSmithingArmorMax
public static final GMST.FloatSetting fSmithingConditionFactor
public static final GMST.FloatSetting fSmithingWeaponMax
public static final GMST.FloatSetting fSneakActionMult
public static final GMST.FloatSetting fSneakAlertMod
public static final GMST.FloatSetting fSneakAmbushNonTargetMod
public static final GMST.FloatSetting fSneakAmbushTargetMod
public static final GMST.FloatSetting fSneakAttackSkillUsageMelee
public static final GMST.FloatSetting fSneakAttackSkillUsageRanged
public static final GMST.FloatSetting fSneakBaseValue
public static final GMST.FloatSetting fSneakCombatMod
public static final GMST.FloatSetting fSneakDetectionSizeLarge
public static final GMST.FloatSetting fSneakDetectionSizeNormal
public static final GMST.FloatSetting fSneakDetectionSizeSmall
public static final GMST.FloatSetting fSneakDetectionSizeVeryLarge
public static final GMST.FloatSetting fSneakDistanceAttenuationExponent
public static final GMST.FloatSetting fSneakEquippedWeightBase
public static final GMST.FloatSetting fSneakEquippedWeightMult
public static final GMST.FloatSetting fSneakExteriorDistanceMult
public static final GMST.FloatSetting fSneakFlyingDistanceMult
public static final GMST.FloatSetting fSneakLightExteriorMult
public static final GMST.FloatSetting fSneakLightMoveMult
public static final GMST.FloatSetting fSneakLightMult
public static final GMST.FloatSetting fSneakLightRunMult
public static final GMST.FloatSetting fSneakMaxDistance
public static final GMST.FloatSetting fSneakNoticeMin
public static final GMST.FloatSetting fSneakPerceptionSkillMax
public static final GMST.FloatSetting fSneakPerceptionSkillMin
public static final GMST.FloatSetting fSneakRunningMult
public static final GMST.FloatSetting fSneakSizeBase
public static final GMST.FloatSetting fSneakSkillMult
public static final GMST.FloatSetting fSneakSleepBonus
public static final GMST.FloatSetting fSneakSleepMod
public static final GMST.FloatSetting fSneakSoundLosMult
public static final GMST.FloatSetting fSneakSoundsMult
public static final GMST.FloatSetting fSneakStealthBoyMult
public static final GMST.FloatSetting fSortActorDistanceListTimer
public static final GMST.FloatSetting fSpeechCraftBase
public static final GMST.FloatSetting fSpeechCraftMult
public static final GMST.FloatSetting fSpeechDelay
public static final GMST.FloatSetting fSpeechcraftFavorMax
public static final GMST.FloatSetting fSpeechcraftFavorMin
public static final GMST.FloatSetting fSpellCastingDetectionHitActorMod
public static final GMST.FloatSetting fSpellCastingDetectionMod
public static final GMST.FloatSetting fSpellmakingGoldMult
public static final GMST.FloatSetting fSplashScale
public static final GMST.FloatSetting fSplashSoundHeavy
public static final GMST.FloatSetting fSplashSoundLight
public static final GMST.FloatSetting fSplashSoundMedium
public static final GMST.FloatSetting fSplashSoundOutMult
public static final GMST.FloatSetting fSplashSoundTimer
public static final GMST.FloatSetting fSplashSoundVelocityMult
public static final GMST.FloatSetting fSprintEncumbranceMult
public static final GMST.FloatSetting fSprintStaminaDrainMult
public static final GMST.FloatSetting fSprintStaminaWeightBase
public static final GMST.FloatSetting fSprintStaminaWeightMult
public static final GMST.FloatSetting fStagger
public static final GMST.FloatSetting fStaggerAttackBase
public static final GMST.FloatSetting fStaggerAttackMult
public static final GMST.FloatSetting fStaggerBlockAttackBase
public static final GMST.FloatSetting fStaggerBlockAttackMult
public static final GMST.FloatSetting fStaggerBlockAttackShieldBase
public static final GMST.FloatSetting fStaggerBlockAttackShieldMult
public static final GMST.FloatSetting fStaggerBlockBase
public static final GMST.FloatSetting fStaggerBlockMult
public static final GMST.FloatSetting fStaggerBlockingMult
public static final GMST.FloatSetting fStaggerMassBase
public static final GMST.FloatSetting fStaggerMassMult
public static final GMST.FloatSetting fStaggerMassOffsetBase
public static final GMST.FloatSetting fStaggerMassOffsetMult
public static final GMST.FloatSetting fStaggerMaxDuration
public static final GMST.FloatSetting fStaggerMin
public static final GMST.FloatSetting fStaggerPlayerMassMult
public static final GMST.FloatSetting fStaggerRecoilingMult
public static final GMST.FloatSetting fStaggerRunningMult
public static final GMST.FloatSetting fStaggerShieldMult
public static final GMST.FloatSetting fStaminaAttackWeaponBase
public static final GMST.FloatSetting fStaminaAttackWeaponMult
public static final GMST.FloatSetting fStaminaBashBase
public static final GMST.FloatSetting fStaminaBlockBase
public static final GMST.FloatSetting fStaminaBlockDmgMult
public static final GMST.FloatSetting fStaminaBlockStaggerMult
public static final GMST.FloatSetting fStaminaPowerBashBase
public static final GMST.FloatSetting fStaminaRegenDelayMax
public static final GMST.FloatSetting fStarsRotateDays
public static final GMST.FloatSetting fStarsRotateXAxis
public static final GMST.FloatSetting fStarsRotateYAxis
public static final GMST.FloatSetting fStatsCameraFOV
public static final GMST.FloatSetting fStatsCameraNearDistance
public static final GMST.FloatSetting fStatsHealthLevelMult
public static final GMST.FloatSetting fStatsHealthStartMult
public static final GMST.FloatSetting fStatsLineScale
public static final GMST.FloatSetting fStatsRotationRampTime
public static final GMST.FloatSetting fStatsRotationSpeedMax
public static final GMST.FloatSetting fStatsSkillsLookAtX
public static final GMST.FloatSetting fStatsSkillsLookAtY
public static final GMST.FloatSetting fStatsSkillsLookAtZ
public static final GMST.FloatSetting fStatsStarCameraOffsetX
public static final GMST.FloatSetting fStatsStarCameraOffsetY
public static final GMST.FloatSetting fStatsStarCameraOffsetZ
public static final GMST.FloatSetting fStatsStarLookAtX
public static final GMST.FloatSetting fStatsStarLookAtY
public static final GMST.FloatSetting fStatsStarLookAtZ
public static final GMST.FloatSetting fStatsStarScale
public static final GMST.FloatSetting fStatsStarXIncrement
public static final GMST.FloatSetting fStatsStarYIncrement
public static final GMST.FloatSetting fStatsStarZIncrement
public static final GMST.FloatSetting fStatsStarZInitialOffset
public static final GMST.FloatSetting fSubSegmentVariance
public static final GMST.FloatSetting fSubmergedAngularDamping
public static final GMST.FloatSetting fSubmergedLODDistance
public static final GMST.FloatSetting fSubmergedLinearDampingH
public static final GMST.FloatSetting fSubmergedLinearDampingV
public static final GMST.FloatSetting fSubmergedMaxSpeed
public static final GMST.FloatSetting fSubmergedMaxWaterDistance
public static final GMST.FloatSetting fSubtitleSpeechDelay
public static final GMST.FloatSetting fSummonDistanceCheckThreshold
public static final GMST.FloatSetting fSummonedCreatureFadeOutSeconds
public static final GMST.FloatSetting fSummonedCreatureMaxFollowDist
public static final GMST.FloatSetting fSummonedCreatureMinFollowDist
public static final GMST.FloatSetting fSummonedCreatureSearchRadius
public static final GMST.FloatSetting fSunAlphaTransTime
public static final GMST.FloatSetting fSunDirXExtreme
public static final GMST.FloatSetting fSunMinimumGlareScale
public static final GMST.FloatSetting fSunReduceGlareSpeed
public static final GMST.FloatSetting fSunXExtreme
public static final GMST.FloatSetting fSunYExtreme
public static final GMST.FloatSetting fSunZExtreme
public static final GMST.FloatSetting fSweetSpotAverage
public static final GMST.FloatSetting fSweetSpotEasy
public static final GMST.FloatSetting fSweetSpotHard
public static final GMST.FloatSetting fSweetSpotVeryEasy
public static final GMST.FloatSetting fSweetSpotVeryHard
public static final GMST.FloatSetting fTakeBackTimerSetting
public static final GMST.FloatSetting fTargetMovedCoveredMoveRepathLength
public static final GMST.FloatSetting fTargetMovedRepathLength
public static final GMST.FloatSetting fTargetMovedRepathLengthLow
public static final GMST.FloatSetting fTeammateAggroOnDistancefromPlayer
public static final GMST.FloatSetting fTeleportDoorActivateDelayTimer
public static final GMST.FloatSetting fTemperingSkillUseMult
public static final GMST.FloatSetting fTimerForPlayerFurnitureEnter
public static final GMST.FloatSetting fTorchEvaluationTimer
public static final GMST.FloatSetting fTorchLightLevelInterior
public static final GMST.FloatSetting fTorchLightLevelMorning
public static final GMST.FloatSetting fTorchLightLevelNight
public static final GMST.FloatSetting fTrackDeadZoneXY
public static final GMST.FloatSetting fTrackDeadZoneZ
public static final GMST.FloatSetting fTrackEyeXY
public static final GMST.FloatSetting fTrackEyeZ
public static final GMST.FloatSetting fTrackFudgeXY
public static final GMST.FloatSetting fTrackFudgeZ
public static final GMST.FloatSetting fTrackJustAcquiredDuration
public static final GMST.FloatSetting fTrackMaxZ
public static final GMST.FloatSetting fTrackMinZ
public static final GMST.FloatSetting fTrackSpeed
public static final GMST.FloatSetting fTrackXY
public static final GMST.FloatSetting fTrainingBaseCost
public static final GMST.FloatSetting fTrainingMultCost
public static final GMST.FloatSetting fTriggerAvoidPlayerDistance
public static final GMST.FloatSetting fUIAltLogoModel
public static final GMST.FloatSetting fUILogoModel
public static final GMST.FloatSetting fUIMistMenu
public static final GMST.FloatSetting fUIMistModel
public static final GMST.FloatSetting fUIPlayerSceneLight
public static final GMST.FloatSetting fUIRaceSexLight
public static final GMST.FloatSetting fUnarmedCreatureDPSMult
public static final GMST.FloatSetting fUnarmedDamageMult
public static final GMST.FloatSetting fUnarmedNPCDPSMult
public static final GMST.FloatSetting fUnderwaterFullDepth
public static final GMST.FloatSetting fVATSAutomaticMeleeDamageMult
public static final GMST.FloatSetting fVATSCamTransRBDownStart
public static final GMST.FloatSetting fVATSCamTransRBRampDown
public static final GMST.FloatSetting fVATSCamTransRBRampup
public static final GMST.FloatSetting fVATSCamTransRBStart
public static final GMST.FloatSetting fVATSCamTransRBStrengthCap
public static final GMST.FloatSetting fVATSCamZoomInTime
public static final GMST.FloatSetting fVATSCameraMaxTime
public static final GMST.FloatSetting fVATSCameraMinTime
public static final GMST.FloatSetting fVATSCriticalChanceBonus
public static final GMST.FloatSetting fVATSDOFRange
public static final GMST.FloatSetting fVATSDOFStrengthCap
public static final GMST.FloatSetting fVATSDOFSwitchSeconds
public static final GMST.FloatSetting fVATSDamageToWeaponMult
public static final GMST.FloatSetting fVATSDestructibleMult
public static final GMST.FloatSetting fVATSDistanceFactor
public static final GMST.FloatSetting fVATSGrenadeChanceMult
public static final GMST.FloatSetting fVATSGrenadeDistAimZMult
public static final GMST.FloatSetting fVATSGrenadeRangeMin
public static final GMST.FloatSetting fVATSGrenadeRangeMult
public static final GMST.FloatSetting fVATSGrenadeSkillFactor
public static final GMST.FloatSetting fVATSGrenadeSuccessExplodeTimer
public static final GMST.FloatSetting fVATSGrenadeSuccessMaxDistance
public static final GMST.FloatSetting fVATSGrenadeTargetArea
public static final GMST.FloatSetting fVATSGrenadeTargetMelee
public static final GMST.FloatSetting fVATSH
public static final GMST.FloatSetting fVATSHitChanceMult
public static final GMST.FloatSetting fVATSImageSpaceTransitionTime
public static final GMST.FloatSetting fVATSLimbSelectCamPanTime
public static final GMST.FloatSetting fVATSMaxChance
public static final GMST.FloatSetting fVATSMaxEngageDistance
public static final GMST.FloatSetting fVATSMeleeArmConditionBase
public static final GMST.FloatSetting fVATSMeleeArmConditionMult
public static final GMST.FloatSetting fVATSMeleeChanceMult
public static final GMST.FloatSetting fVATSMeleeMaxDistance
public static final GMST.FloatSetting fVATSMeleeReachMult
public static final GMST.FloatSetting fVATSMeleeWarpDistanceMult
public static final GMST.FloatSetting fVATSMoveCameraLimbMult
public static final GMST.FloatSetting fVATSMoveCameraLimbPercent
public static final GMST.FloatSetting fVATSMoveCameraMaxSpeed
public static final GMST.FloatSetting fVATSMoveCameraXPercent
public static final GMST.FloatSetting fVATSMoveCameraYPercent
public static final GMST.FloatSetting fVATSParalyzePalmChance
public static final GMST.FloatSetting fVATSPlaybackDelay
public static final GMST.FloatSetting fVATSPlayerDamageMult
public static final GMST.FloatSetting fVATSPlayerMagicTimeSlowdownMult
public static final GMST.FloatSetting fVATSPlayerTimeUpdateMult
public static final GMST.FloatSetting fVATSRadialRampup
public static final GMST.FloatSetting fVATSRadialStart
public static final GMST.FloatSetting fVATSRadialStrength
public static final GMST.FloatSetting fVATSRangeSpreadMax
public static final GMST.FloatSetting fVATSRangeSpreadUncertainty
public static final GMST.FloatSetting fVATSScreenPercentFactor
public static final GMST.FloatSetting fVATSShotBurstTime
public static final GMST.FloatSetting fVATSShotLongBurstTime
public static final GMST.FloatSetting fVATSSkillFactor
public static final GMST.FloatSetting fVATSSmartCameraCheckHeight
public static final GMST.FloatSetting fVATSSmartCameraCheckStepCount
public static final GMST.FloatSetting fVATSSmartCameraCheckStepDistance
public static final GMST.FloatSetting fVATSSpreadMult
public static final GMST.FloatSetting fVATSStealthMult
public static final GMST.FloatSetting fVATSStrangerDistance
public static final GMST.FloatSetting fVATSStrangerOdds
public static final GMST.FloatSetting fVATSTargetActorHeightPanMult
public static final GMST.FloatSetting fVATSTargetActorZMultFar
public static final GMST.FloatSetting fVATSTargetActorZMultFarDist
public static final GMST.FloatSetting fVATSTargetActorZMultNear
public static final GMST.FloatSetting fVATSTargetFOVMinDist
public static final GMST.FloatSetting fVATSTargetFOVMinFOV
public static final GMST.FloatSetting fVATSTargetFOVMultFar
public static final GMST.FloatSetting fVATSTargetFOVMultFarDist
public static final GMST.FloatSetting fVATSTargetFOVMultNear
public static final GMST.FloatSetting fVATSTargetRotateMult
public static final GMST.FloatSetting fVATSTargetScanRotateMult
public static final GMST.FloatSetting fVATSTargetSelectCamPanTime
public static final GMST.FloatSetting fVATSTargetTimeUpdateMult
public static final GMST.FloatSetting fVATSThrownWeaponRangeMult
public static final GMST.FloatSetting fValueofItemForNoOwnership
public static final GMST.FloatSetting fVatsShotgunSpreadRatio
public static final GMST.FloatSetting fVoiceRateBase
public static final GMST.FloatSetting fWardAngleForExplosions
public static final GMST.FloatSetting fWarningTimer
public static final GMST.FloatSetting fWaterKnockdownSizeLarge
public static final GMST.FloatSetting fWaterKnockdownSizeNormal
public static final GMST.FloatSetting fWaterKnockdownSizeSmall
public static final GMST.FloatSetting fWaterKnockdownSizeVeryLarge
public static final GMST.FloatSetting fWaterKnockdownVelocity
public static final GMST.FloatSetting fWeaponBashMax
public static final GMST.FloatSetting fWeaponBashMin
public static final GMST.FloatSetting fWeaponBashPCMax
public static final GMST.FloatSetting fWeaponBashPCMin
public static final GMST.FloatSetting fWeaponBashSkillUseBase
public static final GMST.FloatSetting fWeaponBashSkillUseMult
public static final GMST.FloatSetting fWeaponBlockSkillUseBase
public static final GMST.FloatSetting fWeaponBlockSkillUseMult
public static final GMST.FloatSetting fWeaponClutterKnockBipedScale
public static final GMST.FloatSetting fWeaponClutterKnockMaxWeaponMass
public static final GMST.FloatSetting fWeaponClutterKnockMinClutterMass
public static final GMST.FloatSetting fWeaponClutterKnockMult
public static final GMST.FloatSetting fWeaponConditionCriticalChanceMult
public static final GMST.FloatSetting fWeaponConditionJam
public static final GMST.FloatSetting fWeaponConditionRateOfFire
public static final GMST.FloatSetting fWeaponConditionReloadJam
public static final GMST.FloatSetting fWeaponConditionSpread
public static final GMST.FloatSetting fWeaponTwoHandedAnimationSpeedMult
public static final GMST.FloatSetting fWeatherFlashAmbient
public static final GMST.FloatSetting fWeatherFlashDirectional
public static final GMST.FloatSetting fWeatherFlashDuration
public static final GMST.FloatSetting fWeatherTransAccel
public static final GMST.FloatSetting fWeatherTransMax
public static final GMST.FloatSetting fWeatherTransMin
public static final GMST.FloatSetting fWortFailSkillUseMagnitude
public static final GMST.FloatSetting fWortStrMult
public static final GMST.FloatSetting fWortalchmult
public static final GMST.FloatSetting fWortcraftChanceIntDenom
public static final GMST.FloatSetting fWortcraftChanceLuckDenom
public static final GMST.FloatSetting fWortcraftStrChanceDenom
public static final GMST.FloatSetting fWortcraftStrCostDenom
public static final GMST.FloatSetting fXPLevelUpBase
public static final GMST.FloatSetting fXPLevelUpMult
public static final GMST.FloatSetting fXPPerSkillRank
public static final GMST.FloatSetting fZKeyComplexHelperMinDistance
public static final GMST.FloatSetting fZKeyComplexHelperScale
public static final GMST.FloatSetting fZKeyComplexHelperWeightMax
public static final GMST.FloatSetting fZKeyComplexHelperWeightMin
public static final GMST.FloatSetting fZKeyHeavyWeight
public static final GMST.FloatSetting fZKeyMaxContactDistance
public static final GMST.FloatSetting fZKeyMaxContactMassRatio
public static final GMST.FloatSetting fZKeyMaxForce
public static final GMST.FloatSetting fZKeyMaxForceScaleHigh
public static final GMST.FloatSetting fZKeyMaxForceScaleLow
public static final GMST.FloatSetting fZKeyMaxForceWeightHigh
public static final GMST.FloatSetting fZKeyMaxForceWeightLow
public static final GMST.FloatSetting fZKeyObjectDamping
public static final GMST.FloatSetting fZKeySpringDamping
public static final GMST.FloatSetting fZKeySpringElasticity
public static final GMST.FloatSetting fmodifiedTargetAttackRange
public static GMST.FloatSetting[] values()
for (GMST.FloatSetting c : GMST.FloatSetting.values()) System.out.println(c);
public static GMST.FloatSetting valueOf(java.lang.String name)
name
- the name of the enum constant to be returned.java.lang.IllegalArgumentException
- if this enum type has no constant
with the specified namejava.lang.NullPointerException
- if the argument is null