Description

Normal/Displacement Map Generator is a tool designed to help you create Geometry Normal Maps. Such maps are used in high-end Games to fool the Player into believing that a Low Resolution Mesh does have much more detail than it actually does.

Those kind of Normal Maps are best generated using a High Resolution Mesh from which the Normal Informations is extracted and projected onto the Low Resolution Mesh. This tool provides exactly this functionality. A known tool to do the same is ORB but it is windows only and impracticable to use for developing a game on a Linux system.

Besides generating a Geometry Normal Map this tool can also apply a Detail Normal Map onto of the generated Geometry Normal Map. Such Normal Maps are easily created using Normal-Plugins for 2D Graphic Applications like The GIMP. Those Normal Informations are then used to enhance the generated Normal Map. This process can be repeated many times.

Also generated is a Displacement or Height Map. Those maps can be used for Offset Mapping or with never Pixel Shader version to render a Low Resolution Mesh with much more detail by creating Vertices and Faces on the fly during rendering displacing them using such a Displacement Map. This map can also be used as a pure Height Map for Terrain Generators.

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What's New in This Release:

User Reviews for Normal/Displacement Map Generator FOR LINUX 1

  • for Normal/Displacement Map Generator FOR LINUX
    Normal/Displacement Map Generator FOR LINUX is a valuable tool for game developers on Linux. It simplifies creating high-quality normal and displacement maps efficiently.
    Reviewer profile placeholder Alice Johnson